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SugarMint

@sugarmint
0 bookmarksindexed Sep 14, 2026updatedlast updated Oct 9, 2026importedlast imported Oct 20, 2026
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Demo is finally available on Steam!
Hello. I'm sorry for not posting anything since the holidays, I've both been busy and more anxious in general ever since the year started. Though, the anxiety doesn't have one single cause, it seems to be more generalized, because there are important things I need to do this year. The demo is availa
Jan 22, 2026 0 1
Just a Quick Update on Translations
Hey! This post won't be really long because there isn't that much to update on top of last week's post, but I've been keeping up the tradition of making one status update per week for a long time already and I will do so until the game is released or some unforeseen circumstances happen. As a summar
Nov 21, 2025 0
Game Dev is truly challenging
Hello. After posting last week's poll, I gave some time for people to vote and during this time, I realized that there may be an opportunity to get some attention on Steam in February-March during the Next Fest. Next Fest is basically an event where not-yet-released games have their demo showcased,
Nov 14, 2025 0 1
What should I prioritize?
Nov 7, 2025 0
New Secret Ending for the ISA Before Wrapping Things Up?
Hello! I've received a suggestion recently (or more of a reminder for an older suggestion) from one patron who's been supporting me for a long time (and I very much appreciate that), about having a secret ending of sorts that involves a scenario where our protagonist, after finding out some shady st
Oct 31, 2025 0 1
October Update is Now Out!
Hello! As a result of the poll last week, I have decided to include the nurse scene I hinted at. (EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build) (SUPPORTER) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build) Fi
Oct 24, 2025 0 1
Patching the latest Unity Builds 🔧
Hey! I'm not sure if you're aware of this, but there was recently a possible exploit discovered in most of the recent games developed with Unity. This issue appears to require whatever attacker there is to also have remote/physical access to the "victim's" PC in order to actually exploit the vulnera
Oct 8, 2025 0 1
Water Damage >.>
Hey! Sorry for not having done that poll yet, it's been raining where I am a lot lately and it turns out the roof has a leakage, so I've been having some real trouble on my hands making sure no water will leak into the electronics by accident. Due to this, I've learnt more than I needed to know befo
Oct 3, 2025 0 1
I believe I've found a way for Steam
Hello! This is a bit of a follow-up from the post I made on Friday. Today I'd like to express not only a well-structured plan that would put the game on Steam, but also one that would make you an integral part of that effort! First of all, regarding Steam, the method I'd like to go with would be to
Sep 24, 2025 0 1
Washing My Dev Sins Away
Hey! I have some relatively good news I believe. First of all, I've done a complete clean-up of the project this week, there were a lot of plugins' folders thrown around with code that didn't seem like it belonged anywhere. I've also deleted all the old chibi sprites and made a script that allowed m
Sep 19, 2025 0 1
Time to figure things out for September & October
Hey! I hope you're all having a pleasant week so far. This is a mid-week post, because on Friday I might be too busy. My plans regarding the state of the game are a bit hard to formulate at the moment, given that the Early Access thing for NSFW games seems to be not an option right now. I'd like how
Sep 10, 2025 0 1
More Bad News for us it seems
Hey! The title is a bit ambiguous in a bad way, I know, but it seems that at the moment NSFW Early Access games aren't allowed to release on Steam, which kind of goes against my plans. That's why for the time being I'll just release content on Patreon and support our builds in a consistent way, hope
Sep 5, 2025 0 1
August Release is Now Out!
Hey! I wanted to make this release tomorrow or later this week, but I have a lot of things scheduled tomorrow and they'll be so difficult that I was worried it'd be difficult to keep up my promises for a release this week. (EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (Windows, And
Aug 26, 2025 0 1
Release Upcoming Next Week!
Hey! This week has been really tiring, a lot of things have been going on and I hope things have a positive trajectory in general. However… I did manage to get both animations almost done. I'm confident I can release the updated Patron builds on Wednesday, or the end of the next week in the latest.
Aug 22, 2025 0 1
Making Progress for August
Heyyy! I hope all of you are doing well! I'm making steady progress on the animations for August. There are some difficulties due to the complexity of the scenes, but it's ongoing. I'm certain that in a week or two I can make the release. After that I don't really know what to do 🤔 Things with the
Aug 14, 2025 0 1
Making Progress for August
Hey! This will be a pretty quick update, worked a lot this week and it took its toll on me. I've been looking over the first animation that's supposed to be shown in the story intro and there are a few things I need to fix, but otherwise work has been started on drawing the second scene which will s
Aug 8, 2025 0 1
Censor me no more!
Hello! So far regarding the NSFW doomsday situation, on the itch.io side Leafo is really fighting for this industry to stay alive and I think a lot of developers should be grateful for his efforts, because support from people who matter at this time is what makes the difference. Regarding our game,
Aug 1, 2025 0 1
Update on the NSFW industry
Hey! I know many of you are familiar with the recent steam & itch situation regarding censorship. This isn't good news. There's a high possibility many popular NSFW game developers may be targeted. For the time being, I keep my pragmatism with me. Unfortunately, this means it's not exactly the best
Jul 25, 2025 0 1
Mid-July Release is Now Out!
Hello! I planned on making this update tomorrow, but I thought that if I do it today I might get more time to work on the scenes I've mentioned for the intro. Below are the links, and then I'll get into what happened since last week. (EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (W
Jul 17, 2025 0 1
Coming Back with Fresh Eyes
Hey! I've been working a lot lately on a few things that aren't relevant here, but the small break allowed me to come back to our game and I've found so many opportunities for improvements over the introduction! I'm currently animating the missing scene in the Hub Outdoors, and once that's done I'll
Jul 11, 2025 0 1
Burning Flame of July
Hello! This week I've been working on art for earlier parts of the game, like the waterfall scene after getting "darted". There was one reporter with an issue on Android that I can't reach on Discord anymore 🤔 If they or anyone who has had the error "Unable to initialize the Unity Engine Graphics A
Jul 4, 2025 0 1
Polishing 🥾
Hey! As you can see I'm keeping the approach of one post per week nowadays, I hope it'll make things more understandable and not break down any of the transparency I've been trying to build up with anyone who likes my games and wants to follow my progress :) These days I'm mostly working on improvin
Jun 27, 2025 0 1
Update about the Mid-June Release, Coming Tomorrow
Hello! My latest status update was a bit messy, but I've been keeping up the promise of posting frequent sketches/WiPs and on the other stuff. Tomorrow I'm going to release the Mid-June Release. It'll include: All dialogues leading up to entering the Night Club. (about 20-30 new dialogues I'd say, m
Jun 17, 2025 0 1
Commencing Frequent Releases + Early Preview for Patrons for the City Content
Hey! I didn't post anything on Monday because at this point a lot of planning and writing has been done and what's left is a lot. This will be pretty obvious if you see what's going on in this early June build. I tried to get as much as I could of it done, but we're only like 20-30% through the cont
Jun 11, 2025 0 1
Quick Notice regarding Friday's Release
Hey! I realized that this week really prepared a lot of challenges for me (unforeseen, as always) and there's much less time than I anticipated. I've been working hard however I could to implement the content in Unity but it's not going so well. My schedule next week is much more free fortunately, n
Jun 4, 2025 0
Crisis Averted, For Now
Good… mornooning! This week was tough, I talked about it in my latest status update. I worried a lot and tried to find a solution. Ultimately, I did find one and I felt much more relaxed as soon as I actually acted on it. Of course, there are consequences for this, but it was for the best. We'll see
May 30, 2025 0 1
Catching Up
Hey! This'll be a pretty short post because today I have a few household duties to take care of. Next week I'd like to release a new build, but there's still a lot of work to do. I wanted to maybe add some scenes to before the city content so that there is at least some art added to the game this mo
May 23, 2025 0 1
Pre-Night Club Planning Complete!
Hello! I bring some good news today. I have finished planning the scenes for the pre-night club content and I was writing them I could also easily imagine what the scenes are supposed to look like in my mind. I hope they'll actually turn out that way in the art too. There'll be a bar waitress traini
May 16, 2025 0 1
Neon Drink
Hey! Today I don't have that much to report on, except for the fact that the planning is still ongoing. I'm facing a difficult issue at the moment which is figuring out how many scenes to include up to entering the Night Club, and I might actually have to make a poll on this. For every new scene/ani
May 9, 2025 0 1
May May be Good!
I started this post with a pun, I hope you don't mind it. Fortunately I managed to release the April build this week. I've so far received only one bug report, on Android, which is similar to an older one as in it seems to be in the reception room at the beginning of the game, on Android, and no oth
May 2, 2025 0 1
Entering the City
Hello! Recently I thought that maybe my way of fixing bugs every month when also releasing content may not be the most efficient. I update Unity's version every month because I'm worried some of the bugs people may encounter (and I'm confident I fixed) could be influenced by the engine's code. About
Apr 25, 2025 0 1
Busy Times
Hello! I hope you all had a pleasant week! I'd like to begin this post by saying that in the near-future, my status updates might be shorter. That's because I'm working a lot nowadays and due to the scale of everything that's going on it's a bit more difficult to estimate deadlines and so on. So for
Apr 18, 2025 0 1
Opportunism
Hey! It looks like Friday is already here. Overall the week felt pretty slow and I needed to remind myself at times that I shouldn't let myself get too distracted, and to some degree my attempts succeeded because I did finish today putting in the dialogues that lead us into the City. However, what c
Apr 11, 2025 0 1
Order in Disorder
Hello! As it's been the norm during the past few years, the world around us is filled with chaos and unpredictability. I've learnt to appreciate stability, which also includes working at my PC, without worrying (or trying not to at least) about things that are outside of my control. That's why I've
Apr 4, 2025 0 1
Assuming Direct Control
Hello! As of today, I can say with some degree of certainty that the "back to the ship" content is finished and planning for the overall plot of the city has commenced and it's moving along already. The implementation itself will have to wait until the plan is good enough. Regarding what I said I ne
Mar 28, 2025 0 1
Preparing for March Release
Hello! As I'm fully back into my working routine, I've been able to steadily continue work on new content and also on bugs. I will go over my progress on each. For content, this is what I've managed this week: Completed the tasks for the timelines, the boss fight, the art for the boss and the boss b
Mar 21, 2025 0 1
First Boss Battle is almost done!
Hey! This week has been surprisingly productive. I have started the week by working on a few bugs based on the bug reports I have received: Players couldn't progress on day3 at the ISA if they saved at the beginning of the day then tried to go up. In the medical room the successful rounds weren't co
Mar 14, 2025 0 1
Coming Back Soon
Hello! This will unfortunately be the last status update for January, because as I mentioned in these past 2-3 weeks, there's a lot of irl stuff to do soon. I'm planning a "relocation" later this year and it's pretty ambitious (going to move a very long distance away), so next month I'll be searchin
Jan 20, 2025 0 1
Phew
This week was a lot of work! (before reading this post, the image at the top is an unusual unity issue with animations that I've had to fix today, it just looks pretty funny) As I'm writing this post I am compiling the game builds for all platforms, process that takes longer than it should (about on
Jan 17, 2025 0 2
So Far, So Good
Hey! This week it turns out has been really busy, in a good way. I have managed to figure out many issues in the game and there's only one side effect I've caused in the process, which will require a more thorough investigation next week. In the currently actively maintained Trello board here, we ha
Jan 10, 2025 0 1
The Thing 🦠
Hello! It's pretty late so I'll try to be quick, but this week I've managed to: Make good progress on the first of the upcoming animations in the ship Started rigging another possible animation on the ship Fixed a lot of bugs, as best as I could, and just finished updating the latest builds with hot
Dec 6, 2024 0 1
Almost There🚂 - 🐜🐔 (find all the bugs and fix them)
Hey! I didn't make a post this Monday because the sickness that seemingly never left made a very unpleasant reappearance over the weekend and this extended towards the beginning of the week. However, as soon as I could work properly, I went right into it and released the patron builds for this month
Nov 29, 2024 0 1
Release Window Narrowly Missed >.>
Let me just start by saying, Visual Studio is a slow mess. Today it kept lagging, crashing, etc. I was working hard today on making not only the public build, but also the patron builds. However, there was an issue I discovered regarding buffer textures not being cleared if the viewport of the camer
Nov 22, 2024 0 1
Sick, Again!? 🤧
Hello! Sorry, it looks like I somehow managed to get sick again, but this time a bit more serious than two weeks ago. Coughing is pretty bad. The symptoms started showing up last Sunday, but I kept pushing on and worked until Wednesday included, but that's when the symptoms got a bit worse so I deci
Nov 15, 2024 0
Unity in Pain
Hey! I'm pretty tired as of writing this so I'll try to keep it short. I'd like to start by saying that often it feels like Unity is an indie game engine, as in, it feels like there are 5 🐁🐭 working on it whenever they're bored. There are so many unpredictable things in the engine that sometimes i
Nov 8, 2024 0 1
Happy Halloween!
Hey! This status update will serve as both the status update for Monday and also for Friday. The reason being, on Monday I was working hard to release the build with this month's content but after some playtesting I noticed some glaring issues and those glaring issues took me until yesterday to work
Oct 31, 2024 0 1
Desert Allergy🤧
It looks like I caught a cold on the way back and it didn't activate itself until Tuesday morning, when the all too obvious sore throat symptom shows up. However, I continued working, doing the best I could without pushing myself too much. I believe after resting a bit this weekend it'll be gone on
Oct 25, 2024 0 2
🥵fix
I know this is one day early, but I might be a bit busy tomorrow so I wanted to make sure I keep you updated on the progress. (make a wish!) New Development Tasks: Implemented the Unity User Reporting feature. ✅ I'm currently allowed to receive 10 reports for free from players who enabled the analyt
Oct 3, 2024 0 2
Sketching the City
Hello! I have managed all my tasks for this week, fortunately, and even did more than I intended to do. (another shameless wishlist hint >.>) The release posts for Patrons for this month are ongoing, running an Unity script to automatically build for all platforms. (and hopefully it won't fail, some
Sep 27, 2024 0 1
Malevolent Friday
Hey! Once again, the end of the week is upon us. Click here if you didn't get the chance to view the Steam page yet (hint: wishlists would be very much welcome) Here's my progress for this week's tasks: Put the science R&D animation into the game, since it'll be part of this month's content build. ⌛
Sep 20, 2024 0 1
Showing 1 - 50 of 83