June 11, 2025

Commencing Frequent Releases + Early Preview for Patrons for the City Content

Hey! I didn't post anything on Monday because at this point a lot of planning and writing has been done and what's left is a lot.

This will be pretty obvious if you see what's going on in this early June build. I tried to get as much as I could of it done, but we're only like 20-30% through the content planned to be released by the end of the month.

(EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build)

(SUPPORTER) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build)

The early preview builds have been added next to the previous ones because the newest one could cause issues with older content due to some changes to make faces equippable items in order to give more diversity to aliens.

A changelog for this release could be:

  • Added intrigue content for the Bar all the way to getting out of it in order to chase a new lead.

  • All new dialogues have been added to the game but not yet accessible due to me having to prepare the gameplay flow with npc positioning, logic sequencing, etc.

Next week's Wednesday I'm going to release another content update, which will include the Clinic together with a possible unique scene when dealing with a very important character in the story.

In two weeks, likewise on a Wednesday, I'm going to release some content featuring some sort of "shady deals" situation outside the clinic, together with a possibly humiliation scene (reachable through choices when interacting with the guards of the Night Club).

After that in July there's an animation that will have to be added to the outdoors content. That will take some time on its own and I'll also clean up a bit because there are new avatars for the new characters (including orcs) which aren't yet added due to difficulties of dealing with some of Unity's systems.

There's a lot of work going on in the art as well, for the "training" our character will have to go through to possibly go undercover in the Night Club (I'm trying not to spoil too much, but if I keep it too vague it might look like I'm making it up as I go :D)

So yes, right now I'm playing catch up with adding art and logic and visuals in Unity and most importantly…

I am going to stick to this weekly release schedule until the end of the month so you can always see what's going on behind the scenes! I hope my automation build script works well.

I'll also post sketches/WiPs again. I'll schedule one for Friday, then next week's Friday and so on as a preview of what's going to be added next week together with art for new avatars.

And lastly, because this is turning to be too long, I'll stick to a status update on Wednesday instead of one on Monday and another one on Friday because at this stage it's too difficult to estimate how much some things will take, making it difficult to keep up with the trello board. It all of course means more time being spent into the game.

Thank you for your patience and as an FYI I don't really recommend playing this right now until the end of the month, because this release is meant more for transparency and for people curious of what the City's interiors and content looks like right now before it leads to more NSFW-ish situations.