Patreon

SugarMint

@sugarmint
0 bookmarksindexed Sep 14, 2026updatedlast updated Oct 9, 2026importedlast imported Oct 20, 2026
Who is this creator?
Showing 1 - 50 of 91
Demo is finally available on Steam!
Hello. I'm sorry for not posting anything since the holidays, I've both been busy and more anxious in general ever since the year started. Though, the anxiety doesn't have one single cause, it seems to be more generalized, because there are important things I need to do this year. The demo is availa
Jan 22, 2026 0 1
Just a Quick Update on Translations
Hey! This post won't be really long because there isn't that much to update on top of last week's post, but I've been keeping up the tradition of making one status update per week for a long time already and I will do so until the game is released or some unforeseen circumstances happen. As a summar
Nov 21, 2025 0
Game Dev is truly challenging
Hello. After posting last week's poll, I gave some time for people to vote and during this time, I realized that there may be an opportunity to get some attention on Steam in February-March during the Next Fest. Next Fest is basically an event where not-yet-released games have their demo showcased,
Nov 14, 2025 0 1
What should I prioritize?
Nov 7, 2025 0
New Secret Ending for the ISA Before Wrapping Things Up?
Hello! I've received a suggestion recently (or more of a reminder for an older suggestion) from one patron who's been supporting me for a long time (and I very much appreciate that), about having a secret ending of sorts that involves a scenario where our protagonist, after finding out some shady st
Oct 31, 2025 0 1
October Update is Now Out!
Hello! As a result of the poll last week, I have decided to include the nurse scene I hinted at. (EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build) (SUPPORTER) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build) Fi
Oct 24, 2025 0 1
Patching the latest Unity Builds 🔧
Hey! I'm not sure if you're aware of this, but there was recently a possible exploit discovered in most of the recent games developed with Unity. This issue appears to require whatever attacker there is to also have remote/physical access to the "victim's" PC in order to actually exploit the vulnera
Oct 8, 2025 0 1
Water Damage >.>
Hey! Sorry for not having done that poll yet, it's been raining where I am a lot lately and it turns out the roof has a leakage, so I've been having some real trouble on my hands making sure no water will leak into the electronics by accident. Due to this, I've learnt more than I needed to know befo
Oct 3, 2025 0 1
I believe I've found a way for Steam
Hello! This is a bit of a follow-up from the post I made on Friday. Today I'd like to express not only a well-structured plan that would put the game on Steam, but also one that would make you an integral part of that effort! First of all, regarding Steam, the method I'd like to go with would be to
Sep 24, 2025 0 1
Washing My Dev Sins Away
Hey! I have some relatively good news I believe. First of all, I've done a complete clean-up of the project this week, there were a lot of plugins' folders thrown around with code that didn't seem like it belonged anywhere. I've also deleted all the old chibi sprites and made a script that allowed m
Sep 19, 2025 0 1
Time to figure things out for September & October
Hey! I hope you're all having a pleasant week so far. This is a mid-week post, because on Friday I might be too busy. My plans regarding the state of the game are a bit hard to formulate at the moment, given that the Early Access thing for NSFW games seems to be not an option right now. I'd like how
Sep 10, 2025 0 1
More Bad News for us it seems
Hey! The title is a bit ambiguous in a bad way, I know, but it seems that at the moment NSFW Early Access games aren't allowed to release on Steam, which kind of goes against my plans. That's why for the time being I'll just release content on Patreon and support our builds in a consistent way, hope
Sep 5, 2025 0 1
August Release is Now Out!
Hey! I wanted to make this release tomorrow or later this week, but I have a lot of things scheduled tomorrow and they'll be so difficult that I was worried it'd be difficult to keep up my promises for a release this week. (EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (Windows, And
Aug 26, 2025 0 1
Release Upcoming Next Week!
Hey! This week has been really tiring, a lot of things have been going on and I hope things have a positive trajectory in general. However… I did manage to get both animations almost done. I'm confident I can release the updated Patron builds on Wednesday, or the end of the next week in the latest.
Aug 22, 2025 0 1
Making Progress for August
Heyyy! I hope all of you are doing well! I'm making steady progress on the animations for August. There are some difficulties due to the complexity of the scenes, but it's ongoing. I'm certain that in a week or two I can make the release. After that I don't really know what to do 🤔 Things with the
Aug 14, 2025 0 1
Making Progress for August
Hey! This will be a pretty quick update, worked a lot this week and it took its toll on me. I've been looking over the first animation that's supposed to be shown in the story intro and there are a few things I need to fix, but otherwise work has been started on drawing the second scene which will s
Aug 8, 2025 0 1
Censor me no more!
Hello! So far regarding the NSFW doomsday situation, on the itch.io side Leafo is really fighting for this industry to stay alive and I think a lot of developers should be grateful for his efforts, because support from people who matter at this time is what makes the difference. Regarding our game,
Aug 1, 2025 0 1
Update on the NSFW industry
Hey! I know many of you are familiar with the recent steam & itch situation regarding censorship. This isn't good news. There's a high possibility many popular NSFW game developers may be targeted. For the time being, I keep my pragmatism with me. Unfortunately, this means it's not exactly the best
Jul 25, 2025 0 1
Mid-July Release is Now Out!
Hello! I planned on making this update tomorrow, but I thought that if I do it today I might get more time to work on the scenes I've mentioned for the intro. Below are the links, and then I'll get into what happened since last week. (EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (W
Jul 17, 2025 0 1
Coming Back with Fresh Eyes
Hey! I've been working a lot lately on a few things that aren't relevant here, but the small break allowed me to come back to our game and I've found so many opportunities for improvements over the introduction! I'm currently animating the missing scene in the Hub Outdoors, and once that's done I'll
Jul 11, 2025 0 1
Burning Flame of July
Hello! This week I've been working on art for earlier parts of the game, like the waterfall scene after getting "darted". There was one reporter with an issue on Android that I can't reach on Discord anymore 🤔 If they or anyone who has had the error "Unable to initialize the Unity Engine Graphics A
Jul 4, 2025 0 1
Polishing 🥾
Hey! As you can see I'm keeping the approach of one post per week nowadays, I hope it'll make things more understandable and not break down any of the transparency I've been trying to build up with anyone who likes my games and wants to follow my progress :) These days I'm mostly working on improvin
Jun 27, 2025 0 1
Update about the Mid-June Release, Coming Tomorrow
Hello! My latest status update was a bit messy, but I've been keeping up the promise of posting frequent sketches/WiPs and on the other stuff. Tomorrow I'm going to release the Mid-June Release. It'll include: All dialogues leading up to entering the Night Club. (about 20-30 new dialogues I'd say, m
Jun 17, 2025 0 1
Commencing Frequent Releases + Early Preview for Patrons for the City Content
Hey! I didn't post anything on Monday because at this point a lot of planning and writing has been done and what's left is a lot. This will be pretty obvious if you see what's going on in this early June build. I tried to get as much as I could of it done, but we're only like 20-30% through the cont
Jun 11, 2025 0 1
Release Planning for May&June
Today I figured out what scenes we should include for the training content and that means for the most part I'm not walking in "fog" anymore. A lot of writing has been done last week once I figured out the personal issues, and now I can actually add it to the game. At the same time I need to draw th
Jun 2, 2025 0 1
Don't Drink and Write
Hey! Today is a pretty upsetting day, not because anything bad happened irl but suddenly I got a lot of responsibilities I didn't really want, job security-related responsibilities and can't go into it deeper than that. I planned to drop other types of work as the game does better and put all that t
May 26, 2025 0 1
Sleepy 😴
Hey! Today I woke up too early and couldn't fall back to sleep, meaning that today's productivity won't be the best but I'll try. I wanted to do the poses today for the new scenes, but that remains to be seen. Otherwise, the general plan for this week is to work on the flow inside the game and get s
May 19, 2025 0 1
Time to Decide
Hello! As the title says, this week I need to make the final decision on how the city content should go. As I was falling asleep last night, I realized there are some things I didn't manage to implement in time due to time constraints (monthly updates are difficult as a solo dev, compromises have to
May 12, 2025 0 1
Planning Day
Hey! As mentioned on Friday, today I should most likely plan my goals for this month's build. What I'd like to do is maybe decide on a scene we can play in the bar in the City (that's where we need to go next) and develop the logic flow (and dialogues if the time allows) inside the game that will ta
May 5, 2025 0 1
Release Schedules for the April Build
Hey! I'll keep this short. As I'm writing this, even I don't know in what state this build should release. At the moment the dialogue after entering the city has some placeholder dialogue lines to make it easy to test the logic flow. Given that the slavery intro cutscene and a few alternate intro di
Apr 28, 2025 0 1
Malevolent Bunny 🐰
Hey! As mentioned on Friday, my status updates in the foreseeable future will be more to the point. This week I'm going to finish animating the scene from last week, and once that's done I'd like to start working on these cutscenes in the intro to the City at last. I believe I should rely on using p
Apr 21, 2025 0 1
Deja Vu
Somehow I get the feeling I already used this image in a status update, although it's a new screenshot. As to what's relevant for this week's development plan: My main priority for this week will be to get the first scene in the City drawn & animated this week. It'll take some time I think because I
Apr 14, 2025 0 1
This is fine
Hello! This post will be relatively short, because I'm still in the process of figuring out how to pace the changes I may need to make to the game. Last Friday, I have created this tasks list which I'll hopefully get through by the end of the month. Because I plan to add a robe (like an acolyte hood
Apr 7, 2025 0 1
Beginning Spring - Bugs 続々
Hello! Even though April isn't here yet, I'll pretend that it is. Over the weekend, I have received two bug reports, both referencing the same issue which I'll go into detail below. Otherwise, not much to report. I hope the content is stable and nothing got broken due to my "QoL improvements", becau
Mar 31, 2025 0 1
Monday Struggle
Hey! This week I need to make releases with the newest content, but it's been two months since I did this last time so I hope I'll not miss anything. Related to what I spoke about on Friday, even though I got a lot done, there's a lot of stuff left to do. Realistically, I didn't expect to actually f
Mar 24, 2025 0 1
Taking a Swim
Hey! I believe that by now my working speed should be pretty close to what it was before I had to go. Normally in the past I would specify what I was going to release in that month's build ahead of time, but given the circumstances of this month I won't do that this month and in fact I might actuall
Mar 17, 2025 0 2
Back to Malevolent Work
Hey!! It's been a while since my latest status update, but don't worry, you'll soon get tired of seeing them again :D I hope I made it clear last time, but I'm going to move to another country in some time (probably a year from now) and I went there last month to decide if I actually want to move. D
Mar 10, 2025 0 1
Coming Back Soon
Hello! This will unfortunately be the last status update for January, because as I mentioned in these past 2-3 weeks, there's a lot of irl stuff to do soon. I'm planning a "relocation" later this year and it's pretty ambitious (going to move a very long distance away), so next month I'll be searchin
Jan 20, 2025 0 1
Chilly ❄️
Hello! Today has been a busy day, there were two bugs I had to solve and update last Friday's builds: Android Joystick not working Human Camps npcs missing And I'm currently working on the Part 2 content, the server room map is drawn inside the game and I'm currently working on adding the dialogues
Jan 13, 2025 0 1
Players, we have to cook!
Hello! I'd like to start by wishing you all a most fortunate 2025 and that this year may bring you all less bad news and more of the good ones. Setting that aside, it appears that there was a black screen bug that was always happening on a fresh restart and I apologize for that. I was a bit burnt ou
Jan 8, 2025 0 2
Pre-Holiday Week ❄️🎄 Ho-Ho-Ho🎅🎁
Phew, it's already mid December. Probably many of us were looking forward to this time of the year. Last week my Friday wasn't great, had to waste a lot of time getting somewhere, coming back, delays from public transport… But I had 2 days to rest so now it's time to push forward and deliver what wa
Dec 16, 2024 0 1
Ice Cold❄️
I've received some feedback that the last post had a good teaser, I also thought so at the time so I'll try to take random screenshots of the background of future scenes. I've been catching up on any bug reports created this weekend and this might be my list of tasks for this week: Finish the two an
Dec 9, 2024 0 1
December
December has arrived, not necessarily with good news. Things are in turmoil lately, seemingly everywhere, and they don't seem to be getting any better. If it's not being sick, then it's other things, and so it goes. Currently I'm doing the best I can to focus on what matters, that being our game, be
Dec 2, 2024 0 1
Back to—*coughs* 🤧— Work
Hey! Thank you all for your understanding last Friday, I didn't have a cough like this in probably 10-15 years, it was/is worst at night. It got a bit better though luckily so today I could catch up a bit and no worries, I didn't push myself if I thought it'd be bad for my own health. Back to the ta
Nov 18, 2024 0 1
Cozy Atmosphere
Hello! Since November should bring a bit of chill everywhere, I hope all of you will get to enjoy a warm cup of hot chocolate or tea in preparation of the holidays. Since Friday I've been brainstorming how I can get past Unity's limitations and I've figured out a way that should make cutscenes more
Nov 11, 2024 0 1
Hollow Lights 🎃
Hello! Over the weekend I've rested a bit and thought more about our game. Are roadmaps popular anymore? It might be good to have a roadmap for Malevolent Planet 2D, because it can keep devs accountable sometimes and also offer players transparency on where we're at and where we will be soon. Still
Nov 4, 2024 0 1
Happy Halloween!
Hey! This status update will serve as both the status update for Monday and also for Friday. The reason being, on Monday I was working hard to release the build with this month's content but after some playtesting I noticed some glaring issues and those glaring issues took me until yesterday to work
Oct 31, 2024 0 1
Bottle up my feelings
Hello! It's been two weeks, but it feels like my latest status update was yesterday. (Wishlists Very Appreciated!) My previous week has been very tough, had to make a difficult trip for family reasons but came back and rested a bit. Now I'm planning my work for the next one-two weeks. I hope you all
Oct 21, 2024 0 1
Whack-a-Bug
Hello! I thought October had already started, but it seems we're still in September. (Smash that Wishlist button! /jk) Over the weekend, I've received some bug reports from my dear patrons for which I'm very grateful. This week I plan on focusing on them and on finishing writing the entire cutscene
Sep 30, 2024 0 1
Malevolent Monday
Hey! This week will be a release week, thankfully I managed to get that public build out last Friday. (shameless wishlist hint) Here are my tasks: Put the science R&D animation into the game Release new builds for Patrons this Friday. Fix the music & SFX slider not changing the volume of audio sourc
Sep 23, 2024 0 2
Showing 1 - 50 of 91