Hollow Lights π
Hello! Over the weekend I've rested a bit and thought more about our game. Are roadmaps popular anymore? It might be good to have a roadmap for Malevolent Planet 2D, because it can keep devs accountable sometimes and also offer players transparency on where we're at and where we will be soon.
Still thinking about that and whether it's worth maintaining such a roadmap.
Until then, I've received a few more bug reports but nothing seems game breaking from the saves I've been provided, just a few strange issues most likely related to how Unity handles cutscenes but I'll look into that more when I get time.
Otherwise, my priorities for this week:
Prepare the challenger event in the bar by adding the scenes in and making sure the dialogue flows smoothly.
Prepare an... not sure how to call it without spoiling, but basically there's another animation that I need to add into the bar this month.
Continue progressing with the cutscene that connects the bar to going back to the ship. It's been taking a while, because it's tough to make such a long cutscene.
Fix any bugs that come up and release a hotfix with all of them by Friday.
I'd like this month to not only finish everything village related, but to also maybe have the crewmates events/scenes finished as I've already designed a plot for what's going to happen in the ship, adding more depth to each crewmate as this new plot is focused on individual interactions in content that would actually advance the main plot.
More development is also going into finishing the Hub designs. I want this place to have plenty of content with a good background atmosphere, the feeling that things aren't as they seem should be present.
That's about it. Have a pleasant week!
