December 2, 2024

December

December has arrived, not necessarily with good news. Things are in turmoil lately, seemingly everywhere, and they don't seem to be getting any better. If it's not being sick, then it's other things, and so it goes.

Currently I'm doing the best I can to focus on what matters, that being our game, because while I cannot change external events at least I can try to provide the best content/experience as I can in here. However I can't deny that those events aren't affecting me a bit. I need to prepare for the future because if I don't prepare now I might not get the chance to prepare later. I'm preparing to move away from my current "residence" and my destination isn't the easiest to get to in terms of obstacles and bureaucracy.

I'm sure I'm not the only one in this position, things worldwide lately are changing and finding stability in change is tough because change can be positive, negative, in-between, or you can't even tell what sort of change it is.

That's why for our game I'm going to try to have full focus on the things that matter. This month's build is going to include the following content:

  • Complete Village Ending Cutscene

  • New Animation

  • New Dialogues

And on the background I'm going to prepare:

  • 3 Animations for the Ship Content after coming back to the ship.

  • Dialogues to advance the plot all the way to the moment we're supposed to take the ship to the City/the Hub

Altogether, I'm going to keep releasing bugfixes for the builds we currently have in place. I've already released a hotfix for an android issue with interactions that was happening on every android device manufacturer other than mine so that was annoying.

I hope I didn't bring your spirits down, but I think it's better to be clear and I have to make sure I won't let any mental moods affect the game. Have a great beginning of the week/month!