Mid-July Release is Now Out!
Hello! I planned on making this update tomorrow, but I thought that if I do it today I might get more time to work on the scenes I've mentioned for the intro.
Below are the links, and then I'll get into what happened since last week.
(EXPLORER, SCIENTIST, QUANTUM) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build)
(SUPPORTER) Access this link on itch to play (Windows, Android, MacOS, Online WebGL Build)
Changelog:
The missing animation in the City Outdoors, a favor for a favor sort of deal.
A new CG in the waterfall based on a very appreciated suggestion from a Patron.
So, I've worked on figuring out some exciting poses for the foreshadowing animations I want to use in the intro and now I'm in the sketching phase for the second one, while the first one has already started getting colorized!
Because they'll both be animations, that means I'll have plenty of work to do on both of them and it'll leave me with less time for bugs.
Thanks to Noctis Lucis and another Android player whom I don't know if it'd be okay to share their nickname, I also figured out a fix for one problem on Android where the game wouldn't be possible to launch on some devices. It kept referencing some sort of "graphics api couldn't be launched" issue and google searches led me nowhere, so I figured out changing from the vulkan API to another API fixes it.
That's about it for the most part. Once the 2 new intro animations will be done, I can resume the polish process of the game. There are still timelines/cutscenes that need to be done, but I hope we're getting close to a state I can call ready for early access on Steam.
Have a pleasant weekend!
