Malevolent Monday
Hey! This week will be a release week, thankfully I managed to get that public build out last Friday.
Here are my tasks:
Put the science R&D animation into the game
Release new builds for Patrons this Friday.
Fix the music & SFX slider not changing the volume of audio sources in the game.
Doors not showing in minimap.
NPC Expressions aren't working due to a naming change.
Overworld characters are flipped, this makes their avatar counterparts to not look right (the hair should be on the right side, not the left side for example). A leftover from the times there were no different sprites for different directions. In the below screenshot you can see what the game looks like right now, or at least in the latest builds. The hair strand shows on the wrong side. This will be fixed for all characters this week.
I'm also working on future scenes that will happen post-village at the ship. I'd also like to start working on the ending village cutscene this week (by writing dialogues at least), so that afterwards I can put some time into polishing the bar and the village outdoors more.
Afterwards when we'll be back in the ship, there's at least one quest (the water contamination) for which I'm working on planning a scene, meaning that we'll get some content at the ship too before we get into the City/the Hub content.
This will give me a bit more time to draw the map for the City/the Hub together with NPCs and locations.
Thanks for reading this, have a great week!
