November 18, 2024

Back to—*coughs* 🤧— Work

Hey! Thank you all for your understanding last Friday, I didn't have a cough like this in probably 10-15 years, it was/is worst at night.

It got a bit better though luckily so today I could catch up a bit and no worries, I didn't push myself if I thought it'd be bad for my own health.

Back to the tasks at hand, I'm almost done with the tasks from the last week except that this week I should also do another public release and I'd really like to make a hotfix for the latest patron build to see if that Amani bug is fixed, because even though I couldn't reproduce it myself, I could notice a potential "race condition" in there and tried to make it less likely to happen.

I'm also going to be writing dialogues for the ship content that's a combination between main story plot and also character development, because it sounds great if you can have "crewmate quests" that feel like part of the story. The context is that you'll need to figure out an issue with the water supply on the ship, so you'll have a few adventures with the crewmates in the journey of fixing the problem before encountering what the problem actually is.

Nonetheless, my priorities are, and I'm almost done with them, getting the wrestling scene tested (it's already in and implemented in the dialogues), getting the other animation in the bar in and tested, and then testing the village ending cutscene and writing dialogues for what happens afterwards at the same time.

On the art side we're forward a bit, the illustration ship content with the crewmates is almost done, and in the meantime when a break is needed it's time to insert some minigames into the game as well, similar to Mass Effect, but with the artstyle of our game.

More on that on Friday maybe, when I might have the first puzzle minigame finished, together with dialogues and preparation of this month's build for the next week.

Thank you all and I wish you a healthy week!