Planning Day
Hey!
As mentioned on Friday, today I should most likely plan my goals for this month's build.
What I'd like to do is maybe decide on a scene we can play in the bar in the City (that's where we need to go next) and develop the logic flow (and dialogues if the time allows) inside the game that will take us from the bar all the way to a medical facility in the City (won't spoil why, but that's the next location we should visit according to the story).
By continuing on like this, we might have the "skeleton" of the game ready with dialogues and gameplay flow to take us towards the Night Club, moment at which I can step back and develop the cutscenes/timelines.
What happens after the medical facility in the City is some sort of "preparation"/"training" for what's coming in the Night Club and that part I didn't fully figure out yet, but I'm confident that by going like this we might adopt some of the principles of "Agile development" (which may require a trigger warning for some developers, considering that it's not always implemented properly) which implies that instead of doing it all at once, we complete a bunch of different steps that together lead us to our destination.
Hopefully this will lead to less bugs overall and more time to spend on polished cutscenes rather than rushed ones.
I'll return on Friday with updates on our progress until then. Have a nice week!
