Busy Times
Hello! I hope you all had a pleasant week!
I'd like to begin this post by saying that in the near-future, my status updates might be shorter. That's because I'm working a lot nowadays and due to the scale of everything that's going on it's a bit more difficult to estimate deadlines and so on.
So for the foreseeable future my posts will be more to the point, which is precisely what went down that week and it's relevant for the game.
In our case I'll say the drawing for the motel scene is finished and I even posted a sketch of it today, it was a bit tough but I managed. Next week I'd like to finish animating it and get a bunch of things done.
What worries me though is a few bug reports, one of which I can't make sense of because the save file in cause has an issue with quest states and in my code I can't see this happening, so it's possible part of the code for updating the quest states depending on the saves may have malfunctioned so that's going to bother me for a while.
That's kind of it for now, I'd like to focus on the scenes and animations we'll need to have in the city in the beginning, before proceeding with the long sequences because I'll definitely need to have a lot of focus to get those done right, cutscenes are very finicky in Unity.
I wish you all a pleasant weekend, again!
