Phew
This week was a lot of work!
(before reading this post, the image at the top is an unusual unity issue with animations that I've had to fix today, it just looks pretty funny)
As I'm writing this post I am compiling the game builds for all platforms, process that takes longer than it should (about one hour and half in total) which is a big reason why it's difficult to deliver updates too often, as the time I could spend working on more content or bugs is time when Unity would be frozen because you can't do anything in the Unity editor while you're building the game.
In regards to the content & bugs, the Trello board has continued getting development updates. I have actually managed to finish a big part of Part 3 this week so that a lot of it is actually included in the Part 2 build, but there's also a disclaimer that due to the unique circumstances of Part 3 there could be more content in the middle.
That content would rely however on minigames and things that require time to test thoroughly, and considering that there'll be some things going on with me during most of the next month, it'd be upsetting to me that people would have issues progressing on content I worked a lot on and I'd like to be back at my PC fixing everything that needs to be fixed and make sure everyone gets the best experience.
That's why I took the decision to cram a lot into this week, but that doesn't mean I've rushed things. In fact, I've kept the "gap" for more content in Part 3 open. If you'll get to play it you'll understand.
So right now considering all the big plans there are for Part 4 (the first boss battle in the game, a new animation, and a new illustration) I'll spend the next week updating builds everyday with the latest bugfixes and improvements in the game and then I'll spend any free time I'll have sketching plans on my phone for the city content and so on.
That's about it, sorry if this text is hard to follow but today was pretty tough as I had to do other things in the city that take more energy from me than working on content.
