March 14, 2025

First Boss Battle is almost done!

Hey! This week has been surprisingly productive. I have started the week by working on a few bugs based on the bug reports I have received:

Then I've done some writing for Part 4 on Wednesday, and I think it went well given that I had a writing break.

Yesterday I've continued working on Part 4, and starting from scratch I almost finished the boss battle by the end of the day, giving more opportunities for the lust mechanic to work (you'll see how). I think you'll like it, it's mostly movement based and pretty simple but it does feel like actual gameplay.

It will have two endings, one that continues the story and one that leads to a "bad ending", which will reward the player with an animation but the game will automatically reload an autosave made before the boss fight at the end of it to not make it annoying/unpleasant.

Today I've done some refactoring on the boss battle, more adjustments, finalizing some details, and I started working on the cutscenes that will lead the player to the boss battle area.

There's also a scene that'll happen in the "good ending", but after the boss battle.

In conclusion this week was pretty productive, I expected to mostly fix bugs but instead I actually continued the earlier work.

If everything goes well, we can finish most of the ship content in a release this month and introduce the city in the next month. There's still a lot of planning I have to do for the city, but we're on a good track.

Thanks for reading this and I hope you'll enjoy your weekend!