Opportunism
Hey! It looks like Friday is already here.
Overall the week felt pretty slow and I needed to remind myself at times that I shouldn't let myself get too distracted, and to some degree my attempts succeeded because I did finish today putting in the dialogues that lead us into the City.
However, what comes next is going to be a lot of work, because the City starts with a short cutscene followed by important choices that decide how the first night will go, so it's unclear right now what way I should optimize my tasks to make sure I keep everything on the same level.
Regarding my general tasks for April, I did succeed in making the chibi hairstyles not be part of the chibi sprite so that will help me with the incoming acolyte robe/hoodie that'll get us through the City's outdoors.
I've also decided on the first possible scene in the City and I hope its animation will be finished by the end of the next week, but there's still so much work to do in the game to actually reach the animation. The first sequence of events in the City are pretty streamlined in my plan (there are still important choices along the way), which means the game will be driven at first by many cutscenes.
There's going to be content outside the City, and inside the night club. My goal is to reach the night club content ASAP, because that's the part that matters the most and is likely to have the most content in the City, at least for the next months of development as the main focus will be completing the main story.
I'm a bit tired so I'll stop here for now, the point is that things are moving along and I hope things will pick up even more so I'll have more art to showcase over the next few weeks under the form of sketches and actual scenes in the game we can look forward to!
I wish you all a pleasant weekend and may Monday be Over-the-Moon-Day for productivity!
