Who is this creator?
No community tags yet.
Gangbang Sofa (4k)
Nov 3, 2026 0 1
Recap: October 2026
The road to the Demo continues! So.. 🧱 Core Two-thirds of my month was shamefully sacrificed to an unexpected apartment change. Still, from between the boxes, I managed to work and squeeze in a few tiny little things. First, Shroomlings. These little guys are spawned by a Myconid when she enters Ra
Nov 1, 2026 0 11
Recap: September 2026
Since we've launched v0.4, and there's already a whole post dedicated to all the features, let's use this recap to highlight the things we've been working on that aren't in the game yet, and talk a bit about where we're going next. So, skipping Core entirely and jumping straight to... 🎨 Models & Ar
Oct 2, 2026 0 16
0:35
🎉"Fire and Spells" Update: Available Now! [v0.4.0]
This is not the biggest update we've ever made, but it adds a bunch of important pieces that, one day, should click together into a bigger picture. 👹 Special Clients - Ifrit: Specials are meant to add another layer of management alongside regular clients. But unlike regulars, they are dangerous. 💢
Sep 30, 2026 0 131
Recap: August 2026
August was a month of uncertainty. How much should we squeeze into the next update? How should we handle the demo? What should we work on first after the demo? It started with a lot of ‘we’ll see.’ And by the end of it, we actually saw :) So.. The "Fire and Ifrit" Update is now renamed to the "Fire
Sep 1, 2026 0 16
Survey [v0.3] Results
First of all, 77 people filled out the survey. Thank you! ❤️ You gave me a lot to think about, so let’s get into it 🔥 Did you actually enjoy it? Out of 77 people who answered: 12 - Yes, a little 46 - Yes 19 - Yes, it was awesome Which means literally everyone who answered enjoyed the game at least
Aug 21, 2026 0 3
❗❗❗ Upcoming Game Distribution Changes
If you already have a Steam key, none of this affects you in any way. For new supporters, though, starting with the release of v0.4.0 (somewhere in September), I won’t be sending Steam keys by default anymore. Instead, we’ll switch to the approach most games use: the latest build will simply be atta
Aug 15, 2026 0
Survey [v0.3]
We’d love to know how the game feels to you right now - what you enjoyed, what annoyed you, what confused you It should only take a few minutes, and your answers will help us understand how people are actually experiencing the game. >>> Survey Link <<< Please hurt our feelings constructively ❤️
Aug 12, 2026 0 1
[v0.3.2] Changelog
🚀 Features: Maids will now restore mana continuously instead of all at once at the end. This can free the Maid earlier if the object is also absorbing mana from the environment while being recharged Clients' patience drain is now shown exactly as it is, without any hidden effects. Additional modifi
Aug 11, 2026 0 1
[v0.3.1] Changelog
🔧 Adjustments: Succugirls × Gnomes energy drain has been halved. Succugirls should now reach 0 energy less often, which triggers the "rest anywhere" sequence Succugirls will dress up less often, resulting in less time wasted on senseless redressing and more naked Succugirls walking through the brot
Aug 8, 2026 0 1
0:51
🎉"Tastes, Gnomes, Mana and UI" Update: Available Now! [v0.3.0]
A lot has been done, but these are the main pillars of the update: ✨ Mana Is Now Everywhere Mana is no longer just a number floating somewhere in the sky. It now exists throughout the brothel, powers magical objects, and must be collected using dedicated mana collectors. 🧠 Clients Now Have Tastes C
Aug 5, 2026 0 21
“Penetrators” group chat here too?
Would you like to see WIPs from the Discord "Penetrators" chat here as well? (GIFs and images; videos seem not to be supported by the group chat)
Jul 8, 2026 0
Recap: June 2026
We’re approaching v0.3.0 from all directions at once. Remember when I said this update might not feel like a dramatic gameplay change? Now, after merging it with the Mana Update, it will :) 🧱 Core The layer system is done. For now, there will be 5 layers: Mana, Crampedness, Culture, Nature, and Lig
Jul 1, 2026 0 14
0:20
A Sexy Merchant: The Story Behind the Concept
The original Grimms' Snow White story is quite a peculiar one. So, without further ado, as briefly as I can: Snow White hides deep in the woods with seven dwarfs. Her queen stepmother finds her and arrives disguised as an elderly merchant. First, she offers Snow White... a corset(!). In the deepest
Jun 24, 2026 0 31
Let's pick the fairest name for the new skin!
This skin is required for serving gnomes. Don’t ask why. The gnomes asked for this. The gnomes were very specific. And since we can’t just call it “you know who,” let’s pick the best name in the poll and comments 👇 P.S. Later, we’ll also add an option to select it as a default skin for your staff.
Jun 11, 2026 0 8
Recap: May 2026
We took some time to get our marketing together. Gnomes are on the way, and the Client Tastes Update is cooking. 🧱 Core Preparing marketing materials and the latest [v0.2.3] update ate about half of this month. As for the v0.2.3, I ended up replacing the planned animation breaks with a different fe
Jun 1, 2026 0 11
0:33
Demonic Massage
May 21, 2026 0 61
[v0.2.3] Changelog
🚀 Features: Added a double visual state change during interactions. For example, a succugirl can now dress and undress as part of the bath interaction 🔧 Adjustments: New State Icon visuals for clients (tiny fires instead of faces) Characters should no longer become extremely bright under lights Mi
May 16, 2026 0 1
Poll: Sexy or Creepy?
May 13, 2026 0 8
Poll: Did you click it?!
You know the names in the credits are interactive, right? Right?
May 5, 2026 0
Recap: April 2026
April was a productive month. We released the "More Gameplay" update, then followed it up with one small update and another medium one, which is available right now :) In this post, I’ll cover only the smaller updates, since the major one already has its own dedicated post. 🧱 Core Alongside various
May 2, 2026 0 3
[v0.2.2] Changelog
🚀 Features: Staff Task Replacement - staff can now take over an already-assigned job if they are closer to it Improved Object Queues - no more queues piercing through walls (still requires some extra work) 🔧 Adjustments: The Pointer now takes a pointy pose during room building The Pointer is no lo
May 1, 2026 0 1
[v0.2.1] Changelog
Added a game setting "Enable Shadows". Enabled by default. Added a game setting "Enable VSync". Disabled by default. Added a Save button Fixed: crash when dropping a character too far away Fixed: menu buttons shifting at different resolutions Fixed: staff being saved as “not hired” during paytime Re
Apr 18, 2026 0 1
🗝️ How to Get Access
Join any tier, and while your membership is active, the latest build will be waiting for you in the summoning circle at the very bottom of this post. For those who'd like to stay a little closer to the magic, >you're very welcome in our Discord<. Just don't forget to link your Discord to Patreon, so
Apr 18, 2026 0 41
0:39
🎉 "More Gameplay Update": Available Now! [v0.2.0]
The second step that’s been hovering in the air for the past 5 months has finally landed! You can now edit rooms, lazy-save your progress, move your staff around, and slap everyone. A Satyr will introduce you to the wonders of public sex. The game now has a robust interaction system that has already
Apr 14, 2026 0 21
Recap: March 2026
Credits scene, lazy saving, myconid concepts, poke effects… and finally, the update date. 🧱 Core First, something not strictly about gameplay, but about you. We’ve added a very special Credits Scene as a small token of appreciation for your support. I’ve made a separate post explaining how the cred
Apr 1, 2026 0 8
💖 Your Name in Credits and how it works
To honor our Patrons and show our gratitude, we’ve created a special credits scene that will shine in the faces of every player right from the main menu. Initially, I promised “name in the credits” for the Double Penetration tier. But after some careful consideration, we’ve concluded that regular Pe
Apr 1, 2026 0 1
1:39
Satyr Showcase
Loud, playful, and completely unbothered by modesty, Satyr is practically begging for attention every time he walks into the room. For him, without someone watching, reacting, and admiring his stamina, sex feels almost pointless, like singing into an empty room.
Mar 11, 2026 0 101
Recap: February 2026
A lot of work went in. Some of it is visible. And some of it is swinging in mid-air. 🧱 Core Bdang! Room Edit, Move, and Copy - these fantastic, revolutionary, absolutely-not-basic-at-all features are now in the game. As for Lifts… I got completely carried away. What was supposed to be “just a featu
Mar 2, 2026 0 5
Recap: January 2026
Good on features, light on content. January was a bit uneven - both Tim and Eugene were overloaded with their main jobs. I, on the other hand, don't have a job, so :) 🧱Core The hand cursor is in! It still needs polish - better animations, some vfx, sfx, and we’ll likely switch the model to somethin
Feb 1, 2026 0 8
Poll: X-ray outline - yes or no?
If yes, we'll have to spend a bit more time on some animations.
Jan 20, 2026 0 4
1:02
Puppet Showcase
If you messed up badly and now a crowd of ghosts is haunting your brothel, the best way to calm them down is to give them new bodies. Comes with a complimentary bottle of “anti-squeak” lube :)
Jan 11, 2026 0 81
Recap: December 2025
December was a month of groundwork. Not much to show visually, but it was important to get this done sooner rather than later. 🧱Core Throughout the entire month, I was working on the new Interaction System, and it’s finally done. The results are phenomenal. Let me show you. See? See?? Yeah… neither
Jan 1, 2026 0 10
1:17
Ghost Showcase
If someone dies in the brothel (and there’ll be plenty of opportunities for that), they turn into a ghost with an unfulfilled desire. That ghost will wander around the brothel, repeatedly haunting your staff, until it either gets enough… or you provide it with a new body! P.S. Right now, ghost behav
Dec 29, 2025 0 91
Recap: November 2025
November was very productive. We launched the first playable, and, after a brief break, jumped into refining and tying up loose ends. This will be the shortest recap yet as it'll cover only a week of work. I’m assuming most of you have already tried the playable and seen the previous post, so let’s
Dec 1, 2025 0 3
1:02
🎉 First Playable: Available Now For All Tiers! [v0.1.0]
A bit more than a year ago, we started this project. Since then, we’ve laid down the foundations: big systems, core designs, and most of the game’s long-term direction. There’s still a massive amount of work ahead, but the toughest part is behind us. And that alone deserves a big hurrah. And the bes
Nov 20, 2025 0 81
Recap: October 2025
The month went well, not much to show, but plenty of progress under the hood. 😤 Patience System Characters finally got the patience stat that drains while standing in line. When it hits zero, they simply leave the brothel. Dryads, at the moment, are the only clients whose patience is affected by th
Nov 1, 2025 0
Vines Tech Talk
This is a little experiment - a new format where I’ll give brief overviews of some technical bits behind the scenes. 🌿 So, Vines. Vines are actually a multi-layer effect, made up of several parts working together: A flat tile texture underneath An invisible polygon layer that defines where 3D vines
Oct 13, 2025 0 7
Recap: September 2025
September went almost exactly as planned, with one little shift (we did vines instead of Puppet & Ghost). It was all about development and adding new content. 🧹 Maids & Object Maintenance A huge milestone this month was giving maids real responsibilities. Objects now come with mana charges - each c
Oct 2, 2025 0 3
0:44
Slime Showcase
Why make your staff walk all the way to the bathhouse when you can just drop a Slime in a room? It cleans your succugirls right on the spot. Efficient, slimy and easy... ...easy as long as they have enough work to stay fed. Skip a meal, and the slime toggles itself from a "bathtub substitute" to a "
Sep 24, 2025 0 81
1:38
Dryad Showcase
At first glance, Dryads seem like the easiest clients imaginable. They never bring coins, only pure mana, and they never bother with clothes (unless you count the vines coiled around their bodies in a suspiciously shibari-like fashion). They also don’t demand fancy rooms or complicated rituals - jus
Sep 13, 2025 0 101
4k Wallpapers Set
Sep 8, 2025 0
Recap: August 2025
This is a monthly recap I plan to do, just to straighten things in my head and to give you a proper report on what has been done and how it's going. August was a blast in marketing, and… not so great in development. We hit 4,000 wishlists in a single month - which is absolutely fantastic, considerin
Sep 1, 2025 0 5
0:57
Human Showcase
Humans are what you get when Elves run out of patience and magic. But unlike elegant Elves, these sweaty mortals always need a hot bath before service. Humans pride themselves on being “efficient”: they rush through life, hate waiting, and would rather do everything themselves. That is, until it com
Aug 19, 2025 0 101
1:05
Ifrit Showcase (and a bit about Client types)
Our clients come in three types: Regular, Special, and Chaotic. Most are Regulars - Elves, Humans, Satyrs, Dryads, and plenty more to come. Each has their own needs, preferences, and little ways of making your life harder. Then there are Specials. These guys usually come with their own Rage mechanic
Aug 11, 2025 0 61
0:26
Elf Showcase
Elves are one of the simplest clients you'll ever meet. They glide in with coins and a little mana, always spotless and perfumed, needing nothing more than a wardrobe and a bed. Sounds perfect? Not quite. Elves move at the speed of tree sap, detest crowds, and carry an aura of "don’t talk to me, pea
Aug 5, 2025 0 101
0:28
Introductions and plans
Assuming you've already read the "About" section, let me take you a bit deeper into where things stand and where we’re headed. I'm Borys, the developer behind Fantasy Brothel Manager. I’ve been in game development for about a decade, and this is my second serious attempt to drift away from commercia
Aug 1, 2025 0 21

