Introductions and plans
Assuming you've already read the "About" section, let me take you a bit deeper into where things stand and where we’re headed.
I'm Borys, the developer behind Fantasy Brothel Manager. I’ve been in game development for about a decade, and this is my second serious attempt to drift away from commercial into the indie realm. My first attempt was Unlanded. It didn't gain much traction, but I learned a lot through it.
In September 2024, I partnered with Eugen (the aesthetics mastermind and the Demiurg of materialisation). Not long after, we were joined by Somjec (the Sound Chad) and Tim (the man who brings Life into the Unliving).
Right now, FBM isn’t quite a game yet - it's more like a simulation. You can build rooms, place objects, hire staff, clients can go through their chores (hehe), succu-girls can serve the clients, but there's no economy yet, no progression, no clients' frustration - you basically can't lose.
So today's primary target is to bring FBM to a proper Demo state: a single level, fully playable, with all major systems. We'll show you everything we have and everything we do without embellishment in the next updates.
How fast we get there depends on how quickly we overcome our financial challenges. With your support, we’ll be able to dive deep into FBM full-time and bring the game to life much faster.
Your help genuinely makes a difference!
