Recap: November 2025
November was very productive. We launched the first playable, and, after a brief break, jumped into refining and tying up loose ends.
This will be the shortest recap yet as it'll cover only a week of work. I’m assuming most of you have already tried the playable and seen the previous post, so let’s get straight to the new stuff.
🧱 Core
We want the project to be easily maintainable, expandable, flexible and immersive, so I've decided to rebuild our interaction system.
This is needed to make much richer interactions possible. Like the characters chatting with each other in a queue, or a free succu-girl approaching an angry client to calm him down with a tease (for example, a quick blowjob). The behaviours themselves will come much later, but the core needs to be updated as early as possible.
It’s a large task, but it shouldn’t affect the ETA, and it will save a lot of time in the future.
🏃♂️ Animation
Tim is doing a round of animation cleanup and improvements, and also finishing the animations that appeared as keyframed placeholders in the playable.
I’ll showcase everything once it’s all polished and ready.
🎨 Models & Art
A thing that I haven't mentioned in the previous post - we’re adding a hand cursor to the game.
It's not only a little homage to Dungeon Keeper, but also a thing that should work nicely with all the slapping and lifting planned :)
🎵 Sound
Still our weakest area month-to-month.
Somjek hasn’t fully recovered yet, so progress on refining the current sounds is happening, just very slowly.
🔮 What’s Next (December)
The new interaction system
A fully functional Wall Room
The hand cursor
And if time allows, I’ll try to squeeze in Slaps or Lifts
And finally, a warm welcome to all new members this month! And as always, to everyone who’s been supporting us, whether from day one or any other day: thank you. Your trust, patience, and excitement keep this project alive❤️
