Recap: March 2026
Credits scene, lazy saving, myconid concepts, poke effects… and finally, the update date.
🧱 Core
First, something not strictly about gameplay, but about you.
We’ve added a very special Credits Scene as a small token of appreciation for your support.
I’ve made a separate post explaining how the credits cloud works if you’re curious:
As for the scene itself, I’ll share more details on update day :)
The game now supports lazy save & load.
I call it “lazy” because it doesn’t store everything. Instead, imagine this: your succugirls closed the brothel for the night, cleaned everything, recharged all objects, and all clients went home. The next day, your staff are back at their positions, and the flow starts fresh.
This approach keeps the save system simple and flexible. In the future, when core game data changes (and it will a lot), I won’t need to constantly rewrite the save logic, which means more time spent on features instead of maintenance.
Right now, there’s only one "auto" save slot (saved on Quit and Save, loaded on Continue), but multiple slots are already supported; we just need UI for them.
On the bright side, if you end up drowning in clients, lazy saving will give you an exclusive cheat opportunity to wipe them out :)
🎨 Models & Art
First things first: Our staff no longer have underwear. Apparently, love happens spontaneously, and underwear was deemed an unnecessary obstacle.
Beyond the Credits Scene and some small visual tweaks, we’re also continuing work on future content:
And also, everything is now pokeable.
🏃♂️ Animations
Part of the month went into finalising Satyr animations.
Another part into improvements and adjustments.
And the rest… went into a secret animation that you absolutely cannot guess. You will neeever guess it. No chance. Don’t even try :)
🎵 Sound
We decided our staff deserve a proper poke experience too, so Somjec had to go through some… intensive recording sessions.
Other sound work continues as well.
🔮 What’s Next (April)
We plan to release the “More Gameplay” update within the next two weeks.
Originally, I estimated this update would take 3–4 months. It took 5. And that’s still without Ifrit and Fire. So yeah, my ETA skills failed spectacularly this time.
Mainly because I've underestimated the small things. Things you don't usually think about, they kinda pile up. Like, I’ve made a 3D cursor; it works with the game UI, but it gets hidden behind the main menu. Or reacts to lighting it shouldn’t. Those are tiny things, easy fixes, but there's just a ton of them. In one recent play, I've listed ~30 new micro tasks.
Anyhow, the update is coming soon. And what’s left is mostly those small tasks (some of which I’ll pretend don’t exist) and testing :)
Thank you all for your support! ❤️
We’re getting very close to the next milestone, and every bit of help you’ve given is turning directly into progress you’ll be able to play soon.
