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April 14, 2026

🎉 "More Gameplay Update": Available Now! [v0.2.0]

The second step that’s been hovering in the air for the past 5 months has finally landed!

You can now edit rooms, lazy-save your progress, move your staff around, and slap everyone. A Satyr will introduce you to the wonders of public sex. The game now has a robust interaction system that has already unlocked Glory Cells for us and will let us do a lot more in the future (yes, including orgy sofas). Your delightful presence in the game is now properly embodied as a magic hand, and your generous support has been immortalised in the shiny cloud of fame.

The game has certainly become more interactive, but is that enough?! Certainly not! We are still pretty far from being able to call it a true game. So...

🔮 What’s Next

The big, long update approach didn’t quite work for me. It surely saved some time by cutting the need to test and push frequent updates, but made it harder to control the scope and stay in sync with you guys.

So next, will be not one, but a few smaller updates.

First, over the next few weeks, I'll do and push 🛠️ a bunch of features that have been haunting me for a while:

  • Better object queues - no more lines piercing through walls.

  • Better staff task selection on drop - if you drop a succugirl near work, she should pick the closest task, even if someone was already heading to the object.

  • Animation breaks - if an object gets destroyed, the animations tied to it should end instantly.

After that, we’ll move on to the 🧠 Client Tastes Update.

I want to build a solid foundation for the environment to affect each client’s mood. Some will enjoy bright places, some will dislike crowds, nature clients will not appreciate being too close to fire clients, and so on. To make this work, we’ll need the system itself, a proper UI so you can actually understand what your clients want, and a way to visualise the different environmental layers. It’s a fairly big update, but nowhere near the size of this one.

Then comes the 🔥 Ifrit and Fire Update.

Previously, I wanted to start working on it right away, but now I want to build it on top of the Client Tastes Update, so fire can properly interact and use that environmental system.


Will that be enough? No, no, no! But we’ll get there :)

Thank you for your continuous support! And thank you for reading all the way to the end. For being such a dedicated reader, here’s a little tip:

👉 Names in the credits are clickable. Don’t miss it 😈

Comments (2)

I
ImpulseLex · May 30, 2026

Lustrya brought me here! Game looks fantastic. Wishlisted =)

N
N.H. & The Levo Ensemble · April 14, 2026

W00t! W00t!