Recap: January 2026
Good on features, light on content.
January was a bit uneven - both Tim and Eugene were overloaded with their main jobs. I, on the other hand, don't have a job, so :)
🧱Core
The hand cursor is in!
It still needs polish - better animations, some vfx, sfx, and we’ll likely switch the model to something a bit more pointy.
Objects and characters now get highlights on hover.
The pass-through effect you voted for is implemented and can be toggled with the Tab key. (animation adjustments are in todos)
Slapping is officially a thing.
Right now, you can slap:
a succugirl resting on the floor or on the bed, to make her find a better place to rest
a possessed succugirl, to save her from a lustful ghost
any client, to irritate them
clients standing in queues, to force them to change queues
This list will grow. Better animations and effects will come later as well.
Lifting characters is very WIP. Literally just started.
🎨 Models & Art
We decided that introducing the Wall Room would feel much better if paired with a unique “public sex only” character.
Eugene is also doing some research and early concepts for future characters.
🏃♂️Animations
Glory Wall × Succugirl animations are ready
Hand rig is done
Satyr rig is done
🔮 What’s Next (February)
Finalising Lifts (placement highlights and validation, "work here" logic on drop, animation and behaviour breaking)
Room editing (change, copy, move)
Segment manipulation (for example, changing door positions)
Satyr, fully animated and integrated
That’s it for January.
No matter the difficulties, we keep digging into the project with the dedication of the spoon killer (from The Horribly Slow Murderer with the Extremely Inefficient Weapon by Richard Gale).
As always, thank you all for your support! Right now, the team is working part-time, but every bit of your help brings us closer to the day when that support turns directly into more content and more full-time development.
