Recap: February 2026
A lot of work went in. Some of it is visible. And some of it is swinging in mid-air.
🧱 Core
Bdang! Room Edit, Move, and Copy - these fantastic, revolutionary, absolutely-not-basic-at-all features are now in the game.
As for Lifts… I got completely carried away. What was supposed to be “just a feature” turned into a time-consuming beast. And honestly, I could still easily spend twice as much time polishing it.
🎨 Models & Art
"graceful wind noises*
Eugene got smashed by his full-time job. However, he did manage to make succugirls more anal-friendly by adding some extra polygons.
So it's a win.
🏃♂️ Animations
Most of the month went into Satyr animations. I’ll publish a proper showcase in a week or two.
The rest of the time was spent making the new, gorgeous lift animations, which turned out to be far less straightforward than expected.
🎵 Sound
Somjek is back 🎉 And sound work continues.
🔮 What’s Next (March)
Basic game saving
Credits scene
Ifrit Character and Fire spread system,Small things, and fixes
I’ve been rushing a lot, and now I feel the need to slow down and address all the small things that were skipped.
At the same time, I don’t want to make you wait longer than necessary. So we’ll publish the next update without Ifrit and fire, and then follow up shortly after with a smaller update focused on them.
If all goes well, the “More Gameplay” update should land somewhere in April, bringing us one step closer to the game we imagined.
Thank you for your support! ❤️
Comments (2)
Amazing work guys. So excited for this.
Extra time was worth it. That lift animation look smooth!
