🎉"Tastes, Gnomes, Mana and UI" Update: Available Now! [v0.3.0]
A lot has been done, but these are the main pillars of the update:
✨ Mana Is Now Everywhere
Mana is no longer just a number floating somewhere in the sky. It now exists throughout the brothel, powers magical objects, and must be collected using dedicated mana collectors.
🧠 Clients Now Have Tastes
Clients now react to their surroundings.
For example, Dryads surrounded by vines and plants will feel more comfortable and remain patient for longer. Other clients may prefer light, dislike crowds or admire culture.
👑 Reputation and Fame
The Reputation and Fame systems are finally working as intended.
Fame determines how well-known your brothel is among each client type. Reputation reflects how satisfied they are with your services.
Fail to serve someone before their patience runs out, and they will spread bad rumours about you specifically, reducing the future flow of that client type.
🎨 A Completely Revamped UI
The entire interface has received a major visual overhaul.
It is more cohesive and contains approximately 50% more magic.
🍎 Gnomes!
A new client has arrived: Gnomes! They are not fully animated yet, but still... GNOMES!
🦋 Staff Transformations
Our staff have discovered the ancient magic of changing their appearance.
For now, only succugirls use it, transforming specifically for the Gnomes. But the underlying functionality is now there and can support many more transformations in the future.
Aaand there are many smaller additions, fixes, and improvements. I will not even attempt to list them all, especially since some were partially covered in previous posts.
The game is now fuller, deeper, and prettier. But it has also begun whispering new mechanics into my ear while I sleep :)
so
🔮 What’s Next
As with the previous major update, we will spend the next week or two watching how everything behaves, gathering feedback, and releasing fixes and improvements.
Then comes the 🔥 Ifrit and Fire Update.
Ifrit was one of the first clients we created, and somehow he has also spent the longest time sitting on the shelf.
The character himself is ready. His room, object, and animations are ready as well. The two major missing pieces are the logic for starting fires and the system for damaging objects.
It should not take very long. A month? Less? We will see how brave my estimation skills feel this time.
After Ifrit, we will begin preparing for the 🎁 public demo
The demo will introduce another special character, the Myconid. Our narrator will probably receive a voice, and we will make a wide range of improvements across the entire game.
The public demo will contain everything we have completed by its release date. After that, it will remain mostly unchanged while development continues beyond it.
🔮🔮🔮 And After That?
We already have quite a lot planned, although I have not yet decided which major direction should come first. It could be a global map and general progression, it could be management tools, spells, bosses, items, stats or events.
Whatever comes first, we will continue adding new characters, rooms, objects, and other content alongside it. We also plan to speed up our animation workflow by bringing in someone to help Tim.
So, yes, there is still an enormous amount ahead of us, but the project is stronger than it has ever been, and that is largely thanks to you ❤️
Comments (6)
It would be really good to have little descriptions to what the actual effects of each items are.
Yes, we’re planning detail windows for objects, characters, and rooms, showing all the important information. A small indicator showing which layer is affected wouldn’t hurt either.
When will the update arrive on Steam?
It went live a little before the post. Try restarting Steam or selecting “Verify integrity of game files” in the game’s properties.
Always exciting to see a new update from you guys
Update looking pretty good
