Recap: December 2025
December was a month of groundwork. Not much to show visually, but it was important to get this done sooner rather than later.
🧱Core
Throughout the entire month, I was working on the new Interaction System, and it’s finally done.
The results are phenomenal. Let me show you.
See? See??
Yeah… neither do I. But trust me, it’s there, and it opens the door to a lot of new possibilities.
This system will first be used for the Glory Cell, allowing a succugirl to start and finish servicing clients from a lying position, instead of always standing (like it was on the Bed or Reception Desk).
Later on, it’ll also become the foundation for:
many-to-many interactions,
joining ongoing interactions,
interactions not tied to objects at all (like chatting in queues),
and generally more dynamic, alive-feeling behaviour.
Unfortunately, I didn’t manage to implement the planned Hand cursor this month, but I’m working hard to catch up on it.
🎨 Models & Art
We now have the final model of the Glory Cell for the Wall Room. It’s a 2x2 object with a front entrance.
On top of that, Eugene has started working on character concepts for future content.
🏃♂️Animations
All previously keyframed animations are now fully finished 🎉
Tim also improved the succugirl model to better support our animation needs.
Which means… we’re finally ready to move on to new stuff.
🔮 What’s Next (January)
Hand cursor (carried over from December)
Functional and animated Wall Rooms
Slaps or Lifts, or possibly both
Thank you all for supporting the project and sticking with us during this quiet, groundwork-heavy month. It was a hard one; January should be much more fun :)
Comments (1)
I had a great time with the demo. I look forward to all your future updates!
