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September 1, 2025

Recap: August 2025

This is a monthly recap I plan to do, just to straighten things in my head and to give you a proper report on what has been done and how it's going.

August was a blast in marketing, and… not so great in development.

We hit 4,000 wishlists in a single month - which is absolutely fantastic, considering my original goal was 10k by spring. The community is growing, and a lot of amazing ideas have been written down.

Most of my time went into learning Reddit sorcery, setting up social platforms, gathering data, talking with people, and preparing a “Showcase scene” so I can pump out new materials faster later on. So not so much time left for the actual development, and our 3D & Animation gods also had a rough month (part-timing, life, etc).

Still, progress was made!

On the model side, we have Slime, Puppet, Ghost and their related objects. Their game design has also been solidified. (Expect them in upcoming showcases 👀)

Human, Dryad, and Ifrit got their full animation sets finished.

And I did some progress on the Economy side by finally making things cost something! You pay when you place an object or room, and you get a partial refund when they are destroyed. Staff now demand salaries (the audacity). Hiring has an "advance" cost that rises if you abuse firing staff. There's a big panel for resolving Payday if you don't have enough mana (UI visuals are temporary). Some popups appear above clients and objects, and there's now a little panel that shows your mana dynamics.

And lastly, sound. Here we have a total tragedy. Don't want to go into details, but Somjec (our Sound Chad) got under the bus. Not literally, physically he's fine, but for some time, he won't be able to participate. So we'll be looking for someone to cover his part until he's back. You’ve only heard his glorious teaser music, but there was so much more. The 6 hours (not kidding) of moaning he recorded for the project were fantastic...

Okay. Enough of sadness. Let's talk about something good!

And the good is what September promises to be. Maids, Slimes, Ghosts & Puppets all should come alive by the end of the month. Maybe I'll manage to squeeze in Ifrits' "burning everything around" thing, we'll see. After that, in 3-5 weeks, we'll launch the first playtest. It won't be perfect, and maybe it won't even be good, but it'll be! A raw mass of clay for us to shape together.