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Ceolag

@ceolag
1 bookmarkindexed Sep 9, 2026updatedlast updated Oct 30, 2026importedlast imported Nov 3, 2026
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Dev Update - 2026/10/30
Hey everyone, This has been an okay-ish week so far. The "pretty short scene" I mentioned last week turned out a little longer, but not by much. I still finished the last renders for it yesterday and started working on the next scene yesterday evening. This scene will keep me busy for the next week
Oct 30, 2026 0
Dev Update - 2026/10/23 - My busy days are certainly coming to a middle
Hey everyone, I'm writing this a little earlier than usual in the hope I'm awake enough not to make too many mistakes. ;-) Had a long day yesterday and can't wait to go back to bed work. Given how this week has been, the progress on the game is a little better than expected because I had a few momen
Oct 23, 2026 0
Dev Update - 2026/10/16
Hey everyone, The test build is done and tested (so far). It kept me quite busy for a while because finding music for one of the scenes wasn't as easy as expected. I'm still not entirely happy with my pick, but it works, I think. Maybe I'll stumble across a better-fitting piece before beta. As usual
Oct 16, 2026 0
preview renders - 2026/10/09
Oct 9, 2026 0
Dev Update - 2026/10/09
Hey everyone, Another busy week lies behind me. In general, progress in October will be slower than usual (outside of being away from home, of course) because the day job keeps me pretty busy. Usually, I can work quite a lot from home, which gives me a lot of flexibility and time savings. This month
Oct 9, 2026 0
Dev Update - 2026/10/02
Hey everyone, Not a lot of new stuff to talk about, which basically means no catastrophic events happened. I take that as a win. :-) I spent most of the week setting up renders for Medb's scene while finishing the script for it. I expect to finish the renders for it sometime next week, and then it's
Oct 2, 2026 0
Dev Update - 2026/09/25
Hey everyone, Somehow it's already Friday again, and I have no clue where the time went. I'll keep this one pretty short so I can get back to working on the shit that pays the bills and later a bit more on the stuff that is actually fun to work on. I managed to finish the work on the short(-ish) sce
Sep 25, 2026 0
Dev Update - 2026/09/18
Hey everyone, Time for a new Dev Update, it has been quite a while now. I didn't find anything to complain about last weekend when I came back from vacation, so I skipped that Dev Update. After we came back from vacation, the little one had her first day in elementary school, so that kept us busy fo
Sep 18, 2026 0
Dev Update - 2026/08/27
Hey everyone, As mentioned last week, a lot of this week's work was to set up the environment for the second scene. It took me several days to convert and set up everything. I lost track of how many tree instances I placed (several thousand...), and I also placed a few hundred background characters/
Aug 28, 2026 0
Dev Update - 2026/08/21
Hey everyone, I'm back for this and the next Dev Update before I'll be gone for another 2 weeks. I somehow survived the "family week," and I'm totally looking forward to never doing that again. Luckily, the family thinks the same, so chances are pretty good. :-D Anyway, I finished the work on the fi
Aug 21, 2026 0
Dev Update - 2026/08/07
Hey everyone, With the Steam Update done and released, I started planning and working on the scenes for the second part of Chapter 8. I'll release a 0.7.5.1 version that contains some minor bug fixes when I'm back from the family vacation next week. Speaking of, I'll be away next week (might check D
Aug 7, 2026 0
Dev Update - 2026/06/17
Hey everyone, I hope you're all melting doing well. We have some "nice" 30+ °C over here, which pairs very well with the heat coming from the GPU rendering. Besides trying to survive living on the surface of the sun (insert image of Ceo in an overly dramatic pose here), I finished the first chapter
Jun 19, 2026 0
Dev Update - 2026/06/12
Hey everyone, I'll keep this Dev Update fairly short so I can get back to work. No preview renders this week, as most of the renders from this week would be too much of a spoiler. Overall, it was a pretty good week, and I managed to get a lot of the work I wanted to do done. I'm close to finishing t
Jun 12, 2026 0
Dev Update - 2026/06/05
Hey everyone, This week has been a bit of a mixed bag. A lot of RL stuff going on and a busy week in general, so the progress wasn't as good as I hoped for, especially when it comes to the script. Most of the days, I was simply too tired to concentrate and just set up a few more static renders. That
Jun 5, 2026 0
Dev Update - 2026/05/29
Hey everyone, This has been a pretty good week so far. I'm feeling better (it wasn't too bad anyway, but you know... I was DYING!), and I made even better progress than I expected. As mentioned last week, I spent the weekend messing around with Cascadeur. I usually have an easier time learning somet
May 29, 2026 0 1
preview renders - 2026/05/22
May 22, 2026 0
Dev Update - 2026/05/22
Hey everyone, This week has been a mixed bag so far. I've been feeling sick for a few days now, but nothing too major. Went to the Doc who couldn't find anything yet, but my concentration was (and kinda still is) a bit shit. I'll have to see how that develops in the next several days. Besides that,
May 22, 2026 0
Dev Update - 2026/05/15
Hey everyone, I'm still working on Fiona's scene, but I expect to finish that work within the next few days. The scene is written and coded, but is lacking a bunch of static renders. Looking at the script, I'd say around 70 renders are still needed, give or take. That will be my work for the weekend
May 15, 2026 0
Dev Update - 2026/05/08
Hey everyone, This week was almost all about animations. The good thing is that I'm done with them now at least for this scene. The "bad" thing is that I made barely any progress on the static renders and script. I wanted to finish the script for this scene this week. It's almost done, but not compl
May 8, 2026 0
Dev Update - 2026/05/01
Hey everyone, A pretty busy week this has been. A lot of work and family appointments left me with a little less time for the game than I'd hoped. Next week will hopefully be a bit better with that. Fiona's scene is coming together, and I'll finish the script for it within the next few days. After t
May 1, 2026 0
Dev Update - 2026/04/24
Hey everyone, I finished Kaija's scene early this week, and after the PCs caught up with rendering everything, I threw together the next test build. It's one of the biggest test builds I've ever had, so running some tests on it took some time, too. Luckily, my highly valued (read: unpaid) testers al
Apr 24, 2026 0
Dev Update - 2026/04/17
Hey everyone, First of all, thanks to everyone who gave their opinion on the release topic. No matter what it is or what your reasons are, I appreciate every piece of feedback. If you missed it, feel free to drop your comment. I haven't made a decision yet and will make that when I'm closer to finis
Apr 17, 2026 0
Dev Update - 2026/04/03
Hey everyone, This has been a busy week with a lot of work on the day job because I'll be on vacation for a few days next week. That also means, no Dev Update next week, so the next Dev Update is planned for April 17th. The work on the game has mostly been setting up animations, and I will continue
Apr 3, 2026 0
Dev Update - 2026/03/27
Hey everyone, It's Friday again, and this week has been pretty much the same as the week before, which means: setting up static renders and scripting. I have some more static renders to set up before I can move on to the animation work. I hope to get the animations done by the end of next week, but
Mar 27, 2026 0
Dev Update - 2026/03/20
Hey everyone, Another week has gone by, and it's been business as usual - setting up renders, writing a bit, etc. I finished the work on Nightingale's scene and started working on Kaija's, so you can expect some previews of her this week and the next one. I'm sure some people can't wait :-D. Looking
Mar 20, 2026 0
Dev Update - 2026/03/13
Hey everyone, Friday the 13th... I'll make this short to minimize the chances of hurting myself while writing this. :-D Jokes aside, I'll finish the work on the (Nightingale-)scene I've been working on today. It got a little longer (as usual...) than planned, but not by too much. I also started codi
Mar 13, 2026 0
Dev Update - 2026/03/06
Hey everyone, I've been spending the most time this week on posing static renders for the current scene. A lot of pose changes paired with several more "complicated" shots. On top of that, the VRAM issue I mentioned last week (yeah, yeah... complained about, not mentioned :-P). Overall, I would've l
Mar 6, 2026 0
Dev Update - 2026/02/27
Hey everyone, As mentioned last week, I had to set up a more complex scene this week. I knew it was going to be a problem with VRAM (even after shrinking textures by half), and thought about using the 5090 (32GB VRAM) to render. But DAZ being DAZ, the DAZ Alpha (which is needed for the 5090 to work)
Feb 27, 2026 0
Dev Update - 2026/02/20
Hey everyone, This has been a pretty good week so far. I finished the scene on the parking lot I mentioned last week, and also completed the work on the next scene. The scene after that is a longer one and requires me to set up some new environments. That will be my work for next week, so you can ex
Feb 20, 2026 0
Dev Update - 2026/02/13
Hey everyone, The "few missing renders" I mentioned last week turned out to be a few more missing renders. :-) It took me a day longer to set up the test build because of that, but I still managed to stay within my plan (mostly...), finished the test build early this week, and ran some tests on it.
Feb 13, 2026 0
Dev Update - 2026/02/06
Hey everyone, This week started off pretty well with good progress, and I was positive that I could even get the test build done by the end of this week. And then the little one brought home another flu from kindergarten, and it's now running through the whole family. Oh joy... I spent the past 2 da
Feb 6, 2026 0
Dev Update - 2026/01/30
Hey everyone, The second of the two busy weeks is about to end. The render PC is still chewing through the animations from last week, and I'm building up the queue on the main PC. I spent quite a bit of time setting up the render PC with the 5090 I bought at the start of the year. I've had an eye on
Jan 30, 2026 0
Dev Update - 2026/01/23
Hey everyone, One of two busy weeks (almost) done, and I'll keep this one short so I can get back to work :-) Despite my day job requiring a bit more attention this week, I still managed to set up all the animations I wanted to create for the scene I'm currently working on. That means I can get back
Jan 23, 2026 0
Dev Update - 2026/01/16
Hey everyone, The flu is getting better. Luckily, it wasn't as bad as expected, and I still managed to get quite a bit of work done. Actually, more than I expected. I even found some time to set up a few special renders (which I will post later today). It's one thing I want to do more often in 2026.
Jan 16, 2026 0
Dev Update - 2026/01/09
Hey everyone, Back to the Friday schedule... Not a lot of new stuff to talk about, though. Got back to work, game, and job, caught a bit of the flu... the usual stuff at the start of the year. ;-) I'm still in the process of getting back into things and to my normal schedule (the flu doesn't help wi
Jan 9, 2026 0
Dev Update - 2026/01/05
Good morning and Happy New Year, everyone, Unusual day, unusual time for a Dev Log (for me...). I didn't want to wait until Friday for the first Dev Log of Chapter 8, especially since this one is going to be a bit longer than the usual ones. A word of warning: if you haven't played Chapter 7, the la
Jan 5, 2026 0
The last Dev Update for Chapter 7
Hey everyone, As mentioned last week, I moved on to the final scene of Chapter 7. And since there won't be a lot of new information besides XX renders and lines of code until the Beta is ready, this will be the last Dev Update for Chapter 7. That doesn't mean I'll be ready for Beta by next Friday, t
Nov 14, 2025 0
Dev Update - 2025/11/07
Hey everyone, I hope you all survived Halloween, but the next disaster is already looming on the horizon: Christmas. I love the end of the year, so many things to look forward to... :-/ Game-wise, it was a pretty normal week. I finished the script/code for the first Chapter ending and got most of th
Nov 7, 2025 0
Dev Update - 2025/10/31
Hey everyone, No news today, no progress on the game. I spent the whole week creating fancy Halloween renders of all sorts. I know this is exactly what you've all been wanting. Who needs game progress anyway, right? This is the way. Kidding aside, I know a lot of devs come out with special renders t
Oct 31, 2025 0
Dev Update - 2025/10/24
Hey everyone, This week has been mostly animation and coding work. The progress in animations can be seen below, the coding stuff... not so much. I'm planning to add more languages, but when I started developing the game, I didn't have localization in mind. I kinda hacked in the French translation b
Oct 24, 2025 0
Dev Update - 2025/10/17
Hey everyone, Another week has gone by. As planned, I created my new test build and did a few tests on that. We found a few bugs already that have also been fixed this week. Since this build was pretty big compared to the earlier ones, it took a while to test it. And fixing clipping/poke-through whe
Oct 17, 2025 0
Dev Update - 2025/10/10
Hey everyone, Oof, what a week. It was very busy with work of all kinds, even by my standards. The day job is pretty exhausting at the moment due to a big project coming to an end, and I try not to let that influence the game development too much. I have bad and good news. As you might remember from
Oct 10, 2025 0
Dev Update - 2025/10/03
Hey everyone, I'm still working on Elea's scene, but I made pretty good progress on it this week. As I said last week, it's pretty big... well, it's the biggest scene of the Chapter now. It's already almost 240 renders for this scene alone, and there are still quite a lot of renders to do. Looking a
Oct 3, 2025 0
Dev Update - 2025/09/26
Hey everyone, I need to start this Dev Update with an apology. Sorry for missing last week's Dev Update. I visited my parents (who live several hours away from me) for the weekend and left home on Friday morning. I wanted to post the Dev Update before leaving home, but I simply forgot to do so. :-(
Sep 26, 2025 0
Dev Update - 2025/09/12
Hey everyone, First Dev Update after the vacation is here. I'm slowly getting back into my work schedule for both the game and my full-time job. As usual, coming back from vacation means a shit ton of emails and work on the full-time job. Sometimes you have to wonder if it's actually a good idea to
Sep 12, 2025 0
Dev Update - 2025/08/21
Hey everyone, It's Friday and... oh wait. A bit earlier this week, because we'll be busy with the preparations for the vacation tomorrow. Also, no Dev Log in the next 2 weeks due to vacation with the family. As usual, I'll probably do some writing when I'm bored in the sun, but outside that, I'll tr
Aug 21, 2025 0
Dev Update - 2025/08/15
Hey everyone, This has been a pretty busy week with a lot of work on all ends. Additionally, holidays started over here, and we're preparing for our vacation starting at the end of next week. I still got a bit of work on the game done, though. The progress overall is as expected and, for now, in lin
Aug 15, 2025 0
Dev Update - 2025/08/08
Hey everyone, This week's focus has been on setting up static renders and the script file. The scene I planned to work on this week is fully written and coded, but it's still missing some more renders, which will be my work for the weekend. DAZ and especially Dforce (simulation engine for clothes/ha
Aug 8, 2025 0
Dev Update - 2025/08/01
Hey everyone, As mentioned in last week's Dev log, the focus of this week was to wrap up the scene I've been working on and get the next test build done. I achieved both and uploaded the test build to my Steam dev branch yesterday. Outside of that, I spent quite a bit of time trying to fix the skin
Aug 1, 2025 0
Dev Update - 2025/07/18
Hey everyone, Just got home from a 2-day business trip and decided to do the Devlog now before I try to get some work on the game done for the rest of the day. Outside that, this week was pretty normal. I didn't get to work on the first set of animations as I hoped for, but that might've been a bit
Jul 18, 2025 0
Showing 1 - 50 of 118