Dev Update - 2026/02/13
Hey everyone,
The "few missing renders" I mentioned last week turned out to be a few more missing renders. :-)
It took me a day longer to set up the test build because of that, but I still managed to stay within my plan (mostly...), finished the test build early this week, and ran some tests on it.
So far, I'm pretty satisfied with how it turned out.
I'll see if that is still the case once I get the edits from my proofreader... :-D
For the next scene, I had to set up a parking lot with cars, and was painfully reminded that finding DAZ assets for normal cars is a pain in the ass.
We have a wide range of sports cars, luxury SUVs, and all that stuff, but try finding a car that can be used by a "normal" person, and you have a very limited pool of assets that have been used almost everywhere now.
The other option is low-poly/quality assets that somewhat work in the background as long as you don't look too close.
If anyone capable of creating 3d models reads this: we need more normal-day cars, pretty damn please! ;-)
Ranting over. I managed to fill up the parking lot by compromising regarding quality and logic to some point.
The next week will be "business" as usual, going back to scripting the next scene and setting up renders for that.
The numbers for this week:
74 new static renders for a total of 455
0 new animations, total still 14
166 new lines in the script files for a total of 1471
Have a nice weekend, guys.
Cheers,
Ceo
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