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preview renders - 2026/10/30
Oct 30, 2026 0
Dev Update - 2026/10/30
Hey everyone, This has been an okay-ish week so far. The "pretty short scene" I mentioned last week turned out a little longer, but not by much. I still finished the last renders for it yesterday and started working on the next scene yesterday evening. This scene will keep me busy for the next week
Oct 30, 2026 0
preview renders - 2026/10/23
Oct 23, 2026 0
Dev Update - 2026/10/23 - My busy days are certainly coming to a middle
Hey everyone, I'm writing this a little earlier than usual in the hope I'm awake enough not to make too many mistakes. ;-) Had a long day yesterday and can't wait to go back to bed work. Given how this week has been, the progress on the game is a little better than expected because I had a few momen
Oct 23, 2026 0
preview renders - 2026/10/16
Oct 16, 2026 0
Dev Update - 2026/10/16
Hey everyone, The test build is done and tested (so far). It kept me quite busy for a while because finding music for one of the scenes wasn't as easy as expected. I'm still not entirely happy with my pick, but it works, I think. Maybe I'll stumble across a better-fitting piece before beta. As usual
Oct 16, 2026 0
preview renders - 2026/10/09
Oct 9, 2026 0
Dev Update - 2026/10/09
Hey everyone, Another busy week lies behind me. In general, progress in October will be slower than usual (outside of being away from home, of course) because the day job keeps me pretty busy. Usually, I can work quite a lot from home, which gives me a lot of flexibility and time savings. This month
Oct 9, 2026 0
preview renders - 2026/10/02
Oct 2, 2026 0
Dev Update - 2026/10/02
Hey everyone, Not a lot of new stuff to talk about, which basically means no catastrophic events happened. I take that as a win. :-) I spent most of the week setting up renders for Medb's scene while finishing the script for it. I expect to finish the renders for it sometime next week, and then it's
Oct 2, 2026 0
preview renders - 2026/09/25
Sep 25, 2026 0
Dev Update - 2026/09/25
Hey everyone, Somehow it's already Friday again, and I have no clue where the time went. I'll keep this one pretty short so I can get back to working on the shit that pays the bills and later a bit more on the stuff that is actually fun to work on. I managed to finish the work on the short(-ish) sce
Sep 25, 2026 0
preview renders - 2026/09/18
Sep 18, 2026 0
Dev Update - 2026/09/18
Hey everyone, Time for a new Dev Update, it has been quite a while now. I didn't find anything to complain about last weekend when I came back from vacation, so I skipped that Dev Update. After we came back from vacation, the little one had her first day in elementary school, so that kept us busy fo
Sep 18, 2026 0
preview renders - 2026/08/27
Aug 28, 2026 0
Dev Update - 2026/08/27
Hey everyone, As mentioned last week, a lot of this week's work was to set up the environment for the second scene. It took me several days to convert and set up everything. I lost track of how many tree instances I placed (several thousand...), and I also placed a few hundred background characters/
Aug 28, 2026 0
preview renders - 2026/08/21
Aug 21, 2026 0
Dev Update - 2026/08/21
Hey everyone, I'm back for this and the next Dev Update before I'll be gone for another 2 weeks. I somehow survived the "family week," and I'm totally looking forward to never doing that again. Luckily, the family thinks the same, so chances are pretty good. :-D Anyway, I finished the work on the fi
Aug 21, 2026 0
preview renders - 2026/08/07
Aug 7, 2026 0
Dev Update - 2026/08/07
Hey everyone, With the Steam Update done and released, I started planning and working on the scenes for the second part of Chapter 8. I'll release a 0.7.5.1 version that contains some minor bug fixes when I'm back from the family vacation next week. Speaking of, I'll be away next week (might check D
Aug 7, 2026 0
Chapter 8 - Part 1 download links
Jul 19, 2026 0
Dev Update - 2026/06/17
Hey everyone, I hope you're all melting doing well. We have some "nice" 30+ °C over here, which pairs very well with the heat coming from the GPU rendering. Besides trying to survive living on the surface of the sun (insert image of Ceo in an overly dramatic pose here), I finished the first chapter
Jun 19, 2026 0
Dev Update - 2026/06/12
Hey everyone, I'll keep this Dev Update fairly short so I can get back to work. No preview renders this week, as most of the renders from this week would be too much of a spoiler. Overall, it was a pretty good week, and I managed to get a lot of the work I wanted to do done. I'm close to finishing t
Jun 12, 2026 0
preview renders - 2026/06/05
Jun 5, 2026 0
Dev Update - 2026/06/05
Hey everyone, This week has been a bit of a mixed bag. A lot of RL stuff going on and a busy week in general, so the progress wasn't as good as I hoped for, especially when it comes to the script. Most of the days, I was simply too tired to concentrate and just set up a few more static renders. That
Jun 5, 2026 0
preview renders - 2026/05/29
May 29, 2026 0
Dev Update - 2026/05/29
Hey everyone, This has been a pretty good week so far. I'm feeling better (it wasn't too bad anyway, but you know... I was DYING!), and I made even better progress than I expected. As mentioned last week, I spent the weekend messing around with Cascadeur. I usually have an easier time learning somet
May 29, 2026 0 1
preview renders - 2026/05/22
May 22, 2026 0
Dev Update - 2026/05/22
Hey everyone, This week has been a mixed bag so far. I've been feeling sick for a few days now, but nothing too major. Went to the Doc who couldn't find anything yet, but my concentration was (and kinda still is) a bit shit. I'll have to see how that develops in the next several days. Besides that,
May 22, 2026 0
Dev Update - 2026/05/15
Hey everyone, I'm still working on Fiona's scene, but I expect to finish that work within the next few days. The scene is written and coded, but is lacking a bunch of static renders. Looking at the script, I'd say around 70 renders are still needed, give or take. That will be my work for the weekend
May 15, 2026 0
preview renders - 2026/05/15
May 15, 2026 0
preview renders - 2026/05/08
May 8, 2026 0
Dev Update - 2026/05/08
Hey everyone, This week was almost all about animations. The good thing is that I'm done with them now at least for this scene. The "bad" thing is that I made barely any progress on the static renders and script. I wanted to finish the script for this scene this week. It's almost done, but not compl
May 8, 2026 0
preview renders - 2026/05/01
May 1, 2026 0
Dev Update - 2026/05/01
Hey everyone, A pretty busy week this has been. A lot of work and family appointments left me with a little less time for the game than I'd hoped. Next week will hopefully be a bit better with that. Fiona's scene is coming together, and I'll finish the script for it within the next few days. After t
May 1, 2026 0
preview renders - 2026/04/24
Apr 24, 2026 0
Dev Update - 2026/04/24
Hey everyone, I finished Kaija's scene early this week, and after the PCs caught up with rendering everything, I threw together the next test build. It's one of the biggest test builds I've ever had, so running some tests on it took some time, too. Luckily, my highly valued (read: unpaid) testers al
Apr 24, 2026 0
preview renders - 2026/04/17
Apr 17, 2026 0
Dev Update - 2026/04/17
Hey everyone, First of all, thanks to everyone who gave their opinion on the release topic. No matter what it is or what your reasons are, I appreciate every piece of feedback. If you missed it, feel free to drop your comment. I haven't made a decision yet and will make that when I'm closer to finis
Apr 17, 2026 0
preview renders - 2026/04/03
Apr 3, 2026 0
Dev Update - 2026/04/03
Hey everyone, This has been a busy week with a lot of work on the day job because I'll be on vacation for a few days next week. That also means, no Dev Update next week, so the next Dev Update is planned for April 17th. The work on the game has mostly been setting up animations, and I will continue
Apr 3, 2026 0
preview renders - 2026/03/27
Mar 27, 2026 0
Dev Update - 2026/03/27
Hey everyone, It's Friday again, and this week has been pretty much the same as the week before, which means: setting up static renders and scripting. I have some more static renders to set up before I can move on to the animation work. I hope to get the animations done by the end of next week, but
Mar 27, 2026 0
preview renders - 2026/03/20
Mar 20, 2026 0
Dev Update - 2026/03/20
Hey everyone, Another week has gone by, and it's been business as usual - setting up renders, writing a bit, etc. I finished the work on Nightingale's scene and started working on Kaija's, so you can expect some previews of her this week and the next one. I'm sure some people can't wait :-D. Looking
Mar 20, 2026 0
preview renders - 2026/03/13
Mar 13, 2026 0
Dev Update - 2026/03/13
Hey everyone, Friday the 13th... I'll make this short to minimize the chances of hurting myself while writing this. :-D Jokes aside, I'll finish the work on the (Nightingale-)scene I've been working on today. It got a little longer (as usual...) than planned, but not by too much. I also started codi
Mar 13, 2026 0
preview renders - 2026/03/06
Mar 6, 2026 0
Dev Update - 2026/03/06
Hey everyone, I've been spending the most time this week on posing static renders for the current scene. A lot of pose changes paired with several more "complicated" shots. On top of that, the VRAM issue I mentioned last week (yeah, yeah... complained about, not mentioned :-P). Overall, I would've l
Mar 6, 2026 0
preview renders - 2026/02/27
Feb 27, 2026 0
Showing 1 - 50 of 66

