Dev Update - 2026/08/27
Hey everyone,
As mentioned last week, a lot of this week's work was to set up the environment for the second scene.
It took me several days to convert and set up everything.
I lost track of how many tree instances I placed (several thousand...), and I also placed a few hundred background characters/instances.
This reflects in the numbers of this week because while I was fighting DAZ and Blender, I didn't do anything else. Besides throwing around swearwords, of course.
Overall, I'm pretty happy with how the scene turned out, but it's a hell to work with.
The bigger a DAZ scene gets, the more instanced objects it contains, the more unresponsive the tool gets.
Changing a pose like moving an arm, moving the camera around, pretty much any action makes DAZ "think" about what I want from it for a few seconds.
Fun... not.
This scene isn't too long, but I'll use the environment a few more times later in this chapter.
Not really looking forward to that. :-)
I'll be away from home for the next ~2 weeks, so no Dev Update next week and likely not the week after (unless I find something to complain about).
The numbers for this week:
31 new static renders for a total of 121
0 new animations
30 new lines in the script files for a total of 371
Have a good time, guys.
Cheers,
Ceo
Comments (1)
Schönes Wochenende ! 🫡
