Dev Update - 2026/01/16
Hey everyone,
The flu is getting better. Luckily, it wasn't as bad as expected, and I still managed to get quite a bit of work done. Actually, more than I expected.
I even found some time to set up a few special renders (which I will post later today).
It's one thing I want to do more often in 2026. I absolutely hate promotion/marketing, and setting up special renders is basically the only way I enjoy.
Usually, they're not "just" renders but also some kind of learning experience or trying out new things.
That can be a new character I want to test out, or a new environment.
It can be a new way of lighting, or in this case, new ways of squishing... certain parts of the female body. :-D
So it's not "wasted" effort on promo, but also helps the game itself.
In fact, the technique I tried in those special renders also found its way into the game renders for the scene I'm working on.
The next two weeks will be a bit busier with my day job, but I'll try to squeeze in as much time as possible for the game development.
And the 0 in animations will be gone by the next Dev Update, so... yay? :-)
The numbers for this week:
112 new static renders for a total of 202
0 animations
294 new lines in the script file for a total of 890
Have a nice weekend, guys.
Cheers,
Ceo
Comments (2)
Dont stress yourself too much, how to we often say - In der Ruhe liegt die Kraft ! 😉
thanks Ricardo. I usually try that as often as I fail it :-D
