Dev Update - 2025/08/01
Hey everyone,
As mentioned in last week's Dev log, the focus of this week was to wrap up the scene I've been working on and get the next test build done.
I achieved both and uploaded the test build to my Steam dev branch yesterday.
Outside of that, I spent quite a bit of time trying to fix the skin of a character. In some lighting setups, it always looked weird, almost like it's "glowing".
In the past, I "fixed" that by moving to another angle where it was less noticeable.
But I grew sick of it, so I sat down and searched for the reason. When it comes to surfaces and especially skin settings, I admit that I barely have a clue what I'm doing, so I loaded up the character and another character with a comparable skin and started looking for differences.
Turned out that one of the settings was complete nonsense, and once I fixed that, the skin started to render as expected.
Well, at least I learned something new... I'm just not sure what exactly. :-D
Anyway... I moved on to the next scene now, which will be my work for the next week.
There won't be preview images this week due to avoiding spoilers.
I'll try to make up for that next week. :-)
The numbers for this week:
72 new static renders for a total of 634
2 new animations for a total of 8
199 new lines in the script file for a total of 2474
That's it for now.
Have a nice weekend, guys.
Cheers,
Ceo
Comments (3)
Glowing skin, been there done that. The frustration is real haha
Thank you sir
Thanks for the update
