Dev Update - 2025/10/17
Hey everyone,
Another week has gone by.
As planned, I created my new test build and did a few tests on that.
We found a few bugs already that have also been fixed this week. Since this build was pretty big compared to the earlier ones, it took a while to test it.
And fixing clipping/poke-through when you have more than 500 renders to check ain't no fun.
But it was good to "play" through Elea's scene for the first time and get a feeling for the flow.
Overall, I'm very happy with how it turned out
In short: no 200 new renders this week :-P
After checking the test build, I moved on to the next scene, which is the last one before the chapter finale.
I hope to finish that one by the end ofnext week, but that might be a bit too optimistic.
We'll see next Friday.
The numbers for this week:
81 new static renders for a total of 1604
0 new animations, total still 9
367 new lines in the script file for a total of 5710
Have a nice weekend, guys.
Cheers,
Ceo
Comments (2)
Not sure I want to know what "poke through" means in a game like this... O:-) But, glad you're fixing it!
I see what you did there :-D
