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ThundRFS

@ThundRFS
0 bookmarksindexed Sep 8, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 5, 2026
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Tutorial: Fixing Mod Dependencies
Nov 3, 2026 0
0:53
Progress Update: 10/31/26 - Happy Halloween!
Happy Halloween everyone! πŸŽƒ So, I'll start by saying I have been stumped. Doesn't happen often but it does happen. This time I almost thought I was going to have to remove some features to make other ones work. Luckily, patience prevailed and I am back on track. The issue was, with RCS and the row
Oct 31, 2026 0 11
Progress Update: 10/21/26
Hello everyone! First, I am aware of the issue with coloring placeables. It appears to be linked to the color picker dialog that activates when you use Unlimited Color Configurations. I tested a game with only that one enabled, and I did get an error trying to color vanilla placeables. So, if you gu
Oct 21, 2026 0
Progress Update: 10/02/26
Hello everyone! So, today is my 51st birthday first of all. Since it falls on a Friday this year, I'll probably take it a little easy for the weekend and just enjoy it. That being said, I have some new things in store for next week. As I mentioned before, I kind of changed my mind about merging ever
Oct 2, 2026 0 1
Progress Update: 09/29/26
Hello everyone! πŸ‘‹ Wanted to touch base on what is coming over the next few days/weeks as well as what I am currently working on. So, the merge turned out to cause a few more problems than I initially thought. The idea was to group main map features together, main vehicle features together, placeabl
Sep 29, 2026 0
Progress Update: 09/18/26
Hello everyone! On the heels of the new milestone, I have a few pressing things I want to talk about moving forward. Advanced Maps is coming out publicly soon. It's Row Crop System, PF Config, and Foliage Destruction all rolled into one mod. Right now, RCS + PF Config are merged, with Foliage Destru
Sep 18, 2026 0 1
Milestone: 30,000 Free Members!
Hello everyone! I have been watching this number and it finally went over. We just hit 30,000 free members, and I want to thank everyone who joined for following along! I always do something when we hit milestones like this, and this is no exception. The first is going to be the normal collection di
Sep 18, 2026 0 1
2:33
Progress Update: 09/07/26
Hello everyone! πŸ‘‹ I put together a little video of the new merged version of various map features I have written both finished and new. The new project is called Advanced Maps, formerly known as Advanced Map Features. These have been the most heavily mentioned and requested features by far. It is t
Sep 7, 2026 0 11
Progress Update: 08/31/26
Hello everyone! I am working on the next update to Advanced Map Features (now called simply Advanced Maps) and it should be ready for you guys to try very soon here. Disclaimer: Advanced Maps is a work in progress that may contain bugs and/or have issues. For that reason, it is recommended that you
Aug 31, 2026 0 3
Hours of Operation:
Hello everyone! πŸ‘‹ Going to pin this one for the time being, just so you guys know when my support team and I are more likely to be available for questions. I understand everyone is from different time zones, and I've spent some time overseas myself over the last couple years. Trying to be on when a
Aug 31, 2026 0
Precision Farming Configurator: v1.2.0.5 (Public / Release)
Quick Heads Up: The Mod Has a New Name It's now [TR] Precision Farming Configurator. Nothing else changed with it, the file name is different, so your mod folder will end up with both the old and new copies sitting next to each other if you just drop this one in. Delete the old one. This version det
Aug 18, 2026 0 21
Spray Type Addon Pack v1.0.0.0
This is the new spray type addon pack for use with PF Configurator and/or the upcoming update to Advanced Map Features. This mod has no scripts in it and can be configured any way you choose. How it works is by registering the new spray fill types with the vanilla fill type system. From there it plu
Aug 7, 2026 0 11
Progress Update: 08/06/26
Hello everyone πŸ‘‹ Just wanted to give you guys an update on where I'm at with things. PF Configurator Update I have an update for PF Configurator that I'll probably be releasing later today. Just going over a few things and seeing what still needs to be addressed. Spray Type Pack Along with that, I'
Aug 6, 2026 0 1
Progress Update: 07/30/26
How are we all doing today? Been a little quiet so I decided to make a post about what I'm working on and where I'm headed. First off, an update to Advanced Map Features is almost ready. With this new version comes a couple of new features. The main one is the extended implement RCS capabilities. Wh
Jul 30, 2026 0 4
3:19
Progress Update: 07/25/26
Hello everyone! Been posting a lot on the Discord and realized I haven't made one out here in a while. So I decided to record one of my testing runs and talk about what I'm working on a little bit. As a disclaimer, I really do work on whatever is requested or asked about the most. Only when I have a
Jul 25, 2026 0 11
Advanced Map Features: v1.0.0.4 (Beta / WIP)
Jul 5, 2026 0
New Milestone: 25,000 Free Members!
Hello everyone! πŸ‘‹ I just wanted to take the time to thank all of you for joining the Patreon, whether as free or paid members. This is what keeps me going! I also want to thank my support staff and moderators for their time minding the fence and/or tackling game/mod support issues when I'm busy wit
Jul 4, 2026 0 1
Maestro 24.50 SV: v1.0.1.1 (RCS Example Vehicle)
This is just a modified vanilla planter to show the optional Row Crop System (Advanced Map Features) configuration. Not meant to be finished/polished, meant to simply be functional and show how the i3d and xml can be set up to do different things with the system. It is currently set up to plant it's
Jul 1, 2026 0 11
Upcoming Changes:
Hello everyone! Going to be making some changes to the Patreon tiers soon. When I started this, three tiers was the standard. Every Patreon I looked at had them, and most used the same basic pricing -- 5, 10, 20. Made sense to stick with what people were used to. After running it for a while though,
Jun 25, 2026 0
Coming Soon: Advanced Map Features
Hello everyone! πŸ‘‹ Quick rundown on what this is and how it'll work. I went back and forth on names. Advanced Map System, Advanced Crop System, neither quite fit. It does more than crops, and "Map System" sounds like a terrain generator, so we're going with something else. The plan, as I've mentione
Jun 19, 2026 0 1
Home Again
Hello everyone! Just letting you guys know that I have arrived back home in the States. I'm busy setting everything back up, so it might not be until Monday before I am running at full steam again. Lots of reorganizing to do first, and I'm more than a bit jet lagged lol. That being said, I am going
Jun 13, 2026 0
Row Crop System Progress: 06/02/26
Hello everyone! I'm not entirely sure how the new Patreon Quips work, so I'm posting it here too. Borrowed Smeby's 22 inch JD 1730 to test this. People have been asking if they can do 22" rows with RCS. The answer is usually no because of the pixel sizes and being constrained to that grid. But... I
Jun 2, 2026 0 1
0:24
Row Crop System Progress: 05/27/26
Hello everyone! A few things to cover as I get closer to heading home. Game Patch A patch is dropping later today (tomorrow morning for those back home). Depending on what it changes, mod updates should follow shortly after. Why RCS First RCS has been the main focus for a while now, and for good rea
May 27, 2026 0 71
Update: 05/23/26
Hello everyone! Well, as of right now my return date for back in the States is June 12th. Until then, things may continue to be a little slow. I'll still be around for questions, and I am still working on things, I just have to keep myself from getting run down so I can deal with that 30+ hour trip
May 23, 2026 0 1
Update: 05/10/26
Hello everyone! πŸ‘‹ Quick update on where things are headed, because it affects how I develop everything going forward. The core problem: I get questions about multiple projects every day, and I've been jumping between all of them trying to keep everything usable for everyone. What that's turned into
May 10, 2026 0
Member Update: 05/03/26
May 3, 2026 0
Update: 04/24/26
Hello everyone! Still dealing with some real-life issues overseas. Mostly just a lot of redundant paperwork and shady businesses running me around in circles, lol. I do apologize for the slowdown, but it's something unexpected and beyond my control right now. Trust me, if there was a button I could
Apr 24, 2026 0
Update: 04/17/26 -- Game patches and upcoming fixes
Hello everyone! πŸ‘‹ TL;DR: I have three updates in the works to address issues that have be brought to my attention since these last couple game patches. These updates are also rewritten to use my new faster core scripts. The script mods in question right now are RCS, PF Config, and Better Winch. I h
Apr 17, 2026 0
Tutorial: Fixing FS25 Ground Issues (Crashes/Hangs/Etc.)
Apr 13, 2026 0
Better Winch v1.2.1.3 (Beta / Early Access)
Apr 9, 2026 0
Milestone: 15,000 Free Members!
Hello everyone! Well, as I said in my last post, we've hit another milestone! I know it gets quiet from time to time, but that really can't be helped. Writing programs/scripts isn't the most visual thing to share and, with the other things I deal with on a near daily basis, gets hard to know what ex
Apr 2, 2026 0 1
Progress Update: 03/29/26
Hello everyone! πŸ™‹β€β™‚οΈ Just giving you a heads up on what's in the works. I have a lot going on right now, more than just script writing, but I am making progress. Core Code Improvements First up is some core code changes. I've been doing a cleanup and upgrade to the shared code that all my mods run
Mar 29, 2026 0 1
Update: 03/24/26
Hello everyone! Been a crazy last couple of weeks, but I think I am finally getting back on track. Long story short, found a doctor and he thinks the skips are/were from lack of sleep, low vitamin D, too much coffee, and just a lot of stress. Long story short, that plus the low vitamin D were clear
Mar 23, 2026 0 1
Update/Poll Results: 03/13/26
Hello everyone! The poll still technically runs for a couple more days yet, but I have a feeling the trend will remain. It's basically what I have been doing, working on updates while at the same time putting the new State Controller together. So that is the plan for the next bit. I am back from my
Mar 12, 2026 0 1
Progress Update/Poll: 03/08/25
Hello everyone! πŸ‘‹ Been a little quiet lately, but that's mainly because I have been busy on multiple fronts and trying to balance it all. For the next week or so, I'll be on and off a bit because I have to take care of some appointments here (currently overseas), as well as get a few health check-u
Mar 8, 2026 0
Tutorial: How to easily "self-check" script mods for compatibility/performance issues.
Hello everyone! I wrote up a post on how to self-check script mods for basic known compatibility/performance issues. Not a full tutorial, but some of you may find this useful. Disclaimer: I did run this through ChatGPT to reformat and clean up my wording in the hopes of making it easier to follow an
Mar 3, 2026 0 17
Row Crop System v1.0.1.5 (Public / Release)
Important Notes: This is a completely different system than old RCR and the two are not compatible with one another. Old RCR was primarily xml workarounds, and this is actually programmed into the game. The only things that are the same is the way it looks and part of the map prep process. You do no
Feb 28, 2026 0 141
Progress Update: 02/25/26
Hello everyone! πŸ‘‹ Working on some final testing before updating the public links for Row Crop System and associated files. The main thing I'm doing right now is the multiplayer testing, which takes a little bit of time to sit and do. New version will have quite a few changes, including more accurat
Feb 25, 2026 0 3
Riverbend RCS Test Map v1.1.0.9
This is just the vanilla Riverbend Springs map updated to use the Row Crop System. It uses the current version Setup Prefab. This map can be used both to see how the system is set up, as well as to play on if you like. This map will also require PF Configurator if you want to run Precision Farming w
Feb 20, 2026 0 11
Row Crop System - Setup Prefab v1.1.0.7
This is the setup prefab for use with the Row Crop System. This pack is not a mod but a collection of files to help in the process of prepping a map for the system. Inside is an instructional pdf that goes over the process and explains how to do each step. The process is different depending on your
Feb 20, 2026 0 71
Row Crop System v1.0.1.3 (Beta / Early Access)
Feb 20, 2026 0
Foliage Destruction v0.0.0.4 (Beta / WIP)
Feb 15, 2026 0
New Milestone: 10,000 Free Members!
Hello everyone! I just wanted to thank you all for following my work and also those of you that have decided to grab a membership and come join the community! Not going to make this a long post, just wanted to say thank you as well as offer up a reward for that support. For the month of February, I'
Feb 14, 2026 0 1
Understanding the shop
Hello everyone! πŸ‘‹ I already covered this a little in this post: Upcoming Changes: 01/09/26 | Patreon β€” but I wanted to go over it again to clarify things a bit. I was told the last post was still too complicated, so I used ChatGPT to simplify it even more. It should be noted (and probably noticed)
Feb 5, 2026 0
Progress Update: 02/01/26
Hello everyone! πŸ‘‹ Just wanted to drop a quick roadmap-style update so you know what I’m working on right now and what’s coming soon. Getting from β€œblank document” to something usable in-game takes a bit, so some things are in the foundation stage at the moment. βœ… TL;DR Moisture System + State Contr
Feb 1, 2026 0
And the winner is...
It was a close race the whole time! The final Discord 1 v 1 showdown has finished and the winner is Moisture System. It has been pretty fun watching the votes and things go back and forth between a few of these. I will admit, I am surprised this one is the one that was chosen. So what does it all me
Jan 27, 2026 0 4
And The Results Are In!
Hello everyone! Well, I have tallied up the votes and, as you can see, Unit Convert has come out on top. Not super surprising, since that one is still in progress and has not been released yet. This vote, outside of being fun to watch how things play out, has given me some good insight on what I sho
Jan 24, 2026 0 1
Round 3 Voting Has Begun!
Jan 21, 2026 0
Round 2 Voting Has Begun!
Jan 18, 2026 0
Round 1 Voting Has Begun
Jan 16, 2026 0
Showing 1 - 50 of 204