Coming Soon: Advanced Map Features
Hello everyone! ๐
Quick rundown on what this is and how it'll work.
I went back and forth on names. Advanced Map System, Advanced Crop System, neither quite fit. It does more than crops, and "Map System" sounds like a terrain generator, so we're going with something else.
The plan, as I've mentioned, is to merge several related projects into one mod that handles everything: RCS, PF Config, Default Types, and Foliage System, all under one roof. Your existing configurations aren't changing. <thRowCropSystem> still controls RCS, <thDefaultTypes> still handles Default Types, <thPFConfig> still covers PF Config features. Nothing moves.
This is also a full rewrite of the core scripts, focused on performance and broader compatibility. New map features will go here going forward unless something is unique enough to warrant its own standalone mod. If you compare the code to the current released versions, the difference will be pretty obvious.
Starting point is RCS. There's a new painting system that should mostly eliminate the double rows and extra spacing issues in the current version. On top of that, this version runs noticeably faster, and I've reworked some of the heavier code sections so the FPS hitches should be a lot less frequent. Compatibility is also a bigger focus this time around. I'll be tracking conflicts more thoroughly and have a lot more room to work around them.
First release will still have some rough edges while everything gets dialed in. I'm also actively working through some of the longer-standing reported bugs, so don't be surprised if a few old issues start disappearing.
Beta is close. It'll go up here on Patreon, so anyone with either the Row Crop System or Foliage Destruction collection will have access to try it along with early access tier members. Just wrapping up a few final checks.
Later!
