Update: 05/23/26
Hello everyone!
Well, as of right now my return date for back in the States is June 12th. Until then, things may continue to be a little slow. I'll still be around for questions, and I am still working on things, I just have to keep myself from getting run down so I can deal with that 30+ hour trip lol.
From now until my return date, I will be continuing to investigate and work out the issues that have been reported with the Row Crop System. I know I've been working on that for a while, but I am now seeing some of the things people have been telling me in reports. Some of it may just be the game itself, but other things I may be able to improve on. Those are the things I am working out.
The problem is, the process has no real time frame. What I do is mess with new ideas, try them out, keep what works, scrap was doesn't, and repeat. It usually also involves loading the game 100+ times a day, which alone is a bit of a time-consuming process.
Remember, there is no cheat sheet or things I copy or work from. I have to come up with this stuff on my own, and that is one of the parts that takes a lot of time. Figuring out the where, when, and especially how to go about something. Then simplify it while keeping it complex enough to provide the features at the same time.
I'll talk more about the new things coming when I get things to a point where they are more stable and performing better overall. I hear there is also a game patch on the way, so I'm kind of waiting to see what all changes there as well.
In the meantime, while we are in this kind of slower transitional period, I have decided to run a site wide sale on all of the collections I have so far. This will run until I get back up to a more normal speed. The code for that is 29D17.
Along with the Row Crop System updates, I am also planning on continuing with UC and State Controller when I get back set up at home. It'll just be a lot easier focusing on multiple projects when I'm not running in 12 different directions on top of it all.
Rest assured, I am still working on things every day. I'm just stuck on some issues that I haven't quite figured out the right way to deal with yet.
I'll keep you all posted, later!
