Progress Update: 02/01/26
Hello everyone! đź‘‹
Just wanted to drop a quick roadmap-style update so you know what I’m working on right now and what’s coming soon. Getting from “blank document” to something usable in-game takes a bit, so some things are in the foundation stage at the moment.
âś… TL;DR
Moisture System + State Controller: I’m building the foundations (“bones”) right now
RCS: Bringing the public/stable version up to date with the current beta
Tutorials: Replacing the long tutorial with short step-by-step setup shorts
PF Config: Adding an easier way around the soil map resize / allocReg / TiledBitmapOperator issue
Unit Convert: More screen conversions coming (shop, animals, silo dialog are top needs)
In-game menu: Still planned, but lower priority (working on it when time allows)
Foliage Destruction: Moving to Silver tier + release later (separate post coming)
đź§± Currently In Progress: Core Development
Right now I’m working on the “bones” of two new projects:
Moisture System
State Controller
This is the groundwork phase, so it’ll take a little bit before these are fully usable in-game — but this is the important “build it right” stage.
🔧 Short-Term Focus: Updates You’ll See Sooner
RCS: Stable/Public Version Refresh
I’m getting the stable/public RCS version updated so it matches the current beta.
Goal here is to keep everything consistent and avoid feature drift.
Tutorial Refresh: Setup “Shorts”
I’m planning to replace the current tutorial video with short setup clips, covering:
Each step of setup (broken down clearly)
What to look for during the process
Common issues + how to avoid them
đź§© PF Config Update: Easier Soil Map Setup
This one should help a LOT of people.
I keep seeing problems around resizing the soil map and the allocReg / TiledBitmapOperator issue. So I’m changing how the “injected” soil map option works:
✅ It’ll be more of an override
âś… Even if the map includes a soil map, you can choose to replace it with a pre-sized generic one
✅ No manual resizing required if you don’t want to deal with it
In other words: you’ll be able to work around the issue with just a few XML lines.
📏 Unit Convert: More Screen Conversions
I’ll be adding more screen conversions to Unit Convert.
I’m going to prioritize this by asking which screens matter most — but I already know these still need conversion:
Shop screen
Animal screen
Silo dialog
🖥️ In-Game Menu System (Still Planned)
I still plan to do an in-game menu system for this stuff.
That said: since it ranked lower on the vote list, I’ll be working on it when I have time, rather than making it the main focus right now.
🌾 Foliage Destruction Update
Foliage Destruction will be moving to the Silver tier, with a release coming sometime after that.
I’ll make a separate post for this so it has its own clear announcement + details.
⏳ What to Expect (Timing)
So yeah — the plate is full. 🥴
The next week or two may be quieter while I get foundations solid and rollouts prepared. Once things are at least “usable,” updates should start rolling out more frequently.
After that, it’ll be heavily driven by feedback — fixing what you guys report, improving workflows, and polishing the rough edges as they come up.
Hope that all makes sense
Later!
