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February 1, 2026

Progress Update: 02/01/26

Hello everyone! đź‘‹

Just wanted to drop a quick roadmap-style update so you know what I’m working on right now and what’s coming soon. Getting from “blank document” to something usable in-game takes a bit, so some things are in the foundation stage at the moment.

âś… TL;DR

  • Moisture System + State Controller: I’m building the foundations (“bones”) right now

  • RCS: Bringing the public/stable version up to date with the current beta

  • Tutorials: Replacing the long tutorial with short step-by-step setup shorts

  • PF Config: Adding an easier way around the soil map resize / allocReg / TiledBitmapOperator issue

  • Unit Convert: More screen conversions coming (shop, animals, silo dialog are top needs)

  • In-game menu: Still planned, but lower priority (working on it when time allows)

  • Foliage Destruction: Moving to Silver tier + release later (separate post coming)

đź§± Currently In Progress: Core Development

Right now I’m working on the “bones” of two new projects:

  • Moisture System

  • State Controller

This is the groundwork phase, so it’ll take a little bit before these are fully usable in-game — but this is the important “build it right” stage.

🔧 Short-Term Focus: Updates You’ll See Sooner

RCS: Stable/Public Version Refresh

I’m getting the stable/public RCS version updated so it matches the current beta.
Goal here is to keep everything consistent and avoid feature drift.

Tutorial Refresh: Setup “Shorts”

I’m planning to replace the current tutorial video with short setup clips, covering:

  • Each step of setup (broken down clearly)

  • What to look for during the process

  • Common issues + how to avoid them

đź§© PF Config Update: Easier Soil Map Setup

This one should help a LOT of people.

I keep seeing problems around resizing the soil map and the allocReg / TiledBitmapOperator issue. So I’m changing how the “injected” soil map option works:

✅ It’ll be more of an override
âś… Even if the map includes a soil map, you can choose to replace it with a pre-sized generic one
✅ No manual resizing required if you don’t want to deal with it

In other words: you’ll be able to work around the issue with just a few XML lines.

📏 Unit Convert: More Screen Conversions

I’ll be adding more screen conversions to Unit Convert.

I’m going to prioritize this by asking which screens matter most — but I already know these still need conversion:

  • Shop screen

  • Animal screen

  • Silo dialog

🖥️ In-Game Menu System (Still Planned)

I still plan to do an in-game menu system for this stuff.

That said: since it ranked lower on the vote list, I’ll be working on it when I have time, rather than making it the main focus right now.

🌾 Foliage Destruction Update

Foliage Destruction will be moving to the Silver tier, with a release coming sometime after that.

I’ll make a separate post for this so it has its own clear announcement + details.

⏳ What to Expect (Timing)

So yeah — the plate is full. 🥴

The next week or two may be quieter while I get foundations solid and rollouts prepared. Once things are at least “usable,” updates should start rolling out more frequently.

After that, it’ll be heavily driven by feedback — fixing what you guys report, improving workflows, and polishing the rough edges as they come up.

Hope that all makes sense
Later!