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August 31, 2026

Progress Update: 08/31/26

Hello everyone!

I am working on the next update to Advanced Map Features (now called simply Advanced Maps) and it should be ready for you guys to try very soon here.

Disclaimer: Advanced Maps is a work in progress that may contain bugs and/or have issues. For that reason, it is recommended that you try the in progress version on a side save where these potential issues cannot affect long standing games.

That said, upon request I have added back a couple features that were removed for performance/stability reasons and added a couple new ones on top of that. First, I'll mention the list:

  • Ability to increase the within row spacing to make rows look less like a solid wall of plants. This one was hard to get right, and I am still dialing it in. See the Discord on how the gdm pixel maps work for more information as to why. Good news, though, it is back and seems to be working fine.

  • Ability to adjust and see the row lines while painting has returned. Those became less noticeable because I cut some of the grle channels down for performance. I added one back specifically for the lines, so those should show clearly again.

    • Keep in mind that some of the planted ground textures look better at some angles than others. To get the lines themselves looking better, you increase the amount of available ground angles for that map.

  • Ability to auto-paint a no-till setup using gsFieldSetState or Easy Development Controls. How this works is, invisible clears a field, then paint a stubble crop, then a RCS crop after that. Result is RCS crop into whatever stubble you chose.

    • The above screen shot was done using this new system

  • NPCs will be able to use this same system to no-till plant in their own fields, which should add a little variety around the map. Right now they seem to always work the ground first, so I might have to add something to have them use this new feature once in awhile instead.

  • Updated vehicle configurations should allow more accurate painting, especially when using the spacing nodes feature.

  • PF Config is now a part of Advanced Maps, so no need for a second addon for any of those features.

And more stuff I'm probably forgetting. The testing process for all this stuff is taking a while. Lot of load, close, load, close, repeat which is very time consuming lol.

In other news, I am still working on moving the downloads to a single collection to make them easier to find. Like I mentioned before, having to sort every collection every time I make a post related to that collection gets old after a while. The are usually sorted newest to oldest and the downloads get lost in that list sometimes. That is where having them also all in one spot will make things a lot easier all around.

More when I get more finished, later!