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FS25_TH_RCSSetupPrefab.zip 99.3 MB
February 20, 2026

Row Crop System - Setup Prefab v1.1.0.7

This is the setup prefab for use with the Row Crop System. This pack is not a mod but a collection of files to help in the process of prepping a map for the system. Inside is an instructional pdf that goes over the process and explains how to do each step.

The process is different depending on your map size and gdm sizes. Make sure you use the right set of files for your map if you decide to attempt the prep process.

This pack includes things from various different members in the modding community. The folks that contributed to parts of this pack are as follows.

  • NoCreekFarms

  • SquatchMonkey

  • JMF

  • AW Modding

  • Tired Iron Modding

  • Trevon Banks

Parts of their time and work have gone into various parts of this pack, so a big thank you is due to all of them. Also, if I forgot anyone I apologize. These are the ones I am aware of.

Update v1.1.0.7:

  • Fixed an issue with the 31 state sugarbeets. I forgot to increase the haulm channel offset, which could cause issues if not corrected.

Update v1.1.0.6:

  • All crops have a 15 state and 31 state version

    • 31 state versions require maps with 12 channel fruit gdms (vanilla has 10)

    • 31 state versions will utilize more of the extra states as I have time to add them

    • new save is generally not required when adding more destruction states. 31 state versions may look the same as the 15 state right now, but they have more channels allocated for later expansion (again, without needing a new save)

  • Fixed some xml typos with a couple of the crops

  • 4X wheat and barley are now true RCS. You do not have to use them if you do not want to. I changed them because I was getting a lot of people asking, and decided to make them all true RCS to avoid confusion

    • Spacing on these might be wide because of the size of the pixels on a 4X map. This is why they were not originally true RCS, instead using a variation of the vanilla shader rows.

Update v1.1.0.5:

  • Added vanilla 15 state destruction entries for use with the Foliage Destruction script.

  • Fixed 4X sunflowers (had wrong plantSeparation values)

  • Note: Foliage destruction is customizable. These are just defaults that I set in the foliage xmls.

Update v1.1.0.4:

  • Fixed 4X sugarbeets spacing width. Warning message on load should no longer appear.

Update v1.1.0.3:

  • Soybeans updated to be more compatible with third party texture packs like Antler22's.

  • Soybeans now use the Ray County default textures for harvest ready beans.

  • Updated prefab instructions to include the map i3d foliage xml pointers part.

Update v1.0.1.4:

  • New crop added to the RCS lineup, sorghum.

  • Wheel destruction added for sorghum and sunflowers.

  • Soybeans now use the alternate growth settings found on various maps.

Update v1.0.1.3:

  • Foliage xml files have been updated to hopefully work better on various maps.

  • Crops have been offset to be center pixel. This can be changed by the user/map maker.

  • Crops no longer rotate with the vanilla shader rows, because some implements that change the ground angle after planting were messing with the planted rows.

  • Sunflowers have been updated to reflect vanilla changes.

Like everything else, this will be updated as things get updated. Right now, I'm just getting everything posted and set up, so I can start working on some new projects.