💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Patreon

DrPinkCake

@DrPinkCake
1,337 posts3 videos1,242 images9 bookmarksindexed Sep 3, 2026updatedlast updated Nov 14, 2026importedlast imported Nov 14, 2026
Who is this creator?
No community tags yet.
Showing 1 - 50 of 389
Status update Episode 13 + Art Days Patron Reward Part 18
Happy Friday! This week, I worked on and completed the lewd scene I mentioned last week. I also posed static renders for the surrounding scene. After that, I felt like writing again, and since then, I've been writing more events for the free roam event I started a couple of weeks ago. I plan to fini
Nov 13, 2026 0 22
Status update Episode 13 + Art Days Patron Reward Part 11 (NSFW)
Happy Friday! This week I've been writing for about half the week and posing renders and animations for the rest. I've written several canon scenes and events for the free roam event I've been working on. I also wrote one more lewd scene that I started posing. I'm roughly 50% done with that lewd sce
Nov 6, 2026 0 32
Status update Episode 13 + Art Days Patron Reward Part 4
What a week. It started with the two-day-long Art Days event, where I created art alongside the Patreon Discord community. For ~26 hours, I worked on art while patrons voted on the sets. 54 art pieces were posed during these two days, and they are now being released daily as a reward for all of you
Oct 30, 2026 0 22
Status update Episode 13
This week I worked to finish the threesome lewd scene I've been working on. I finished it two days ago and have started on the episode structure and dialogue. Right now I'm trying to figure out how to limit the episode, what to include, what to leave out for now, etc. I will spend time next week wor
Oct 23, 2026 0 3
Status update Episode 13
Happy Friday! It's a short update today, since I've mostly been working on one lewd scene this week, along with some writing on the side. It's coming along nicely, and because it's a lengthy threesome lewd scene, it'll take more time to finish posing all the animations. I aim to finish it next week.
Oct 16, 2026 0 2
Status update Episode 13
Happy Friday! I've worked on lewd scenes all week, mostly making animations but also creating some static renders. I finished the lewd scene I was working on, and I've just started work on a threesome lewd scene. It's actually the second threesome lewd scene of this episode so far, and both threesom
Oct 9, 2026 0 1
Status update Episode 13
It's time for the first proper status update of Episode 13 (I actually wrote Episode 12 in the title out of old habit). It's also the first status update of Season 4. The final season. Wow, we've actually arrived. Where to begin? That's how I've felt this last week. There's so much to do. Right now
Oct 2, 2026 0 1
An intermediate Status Update
I finally feel that Steam/GOG releases are slowing down in terms of workload, and the bug fixes and patches rolled out have addressed most reported issues. I plan to push a new patch to Patreon in the future, with relevant bug fixes for Patreon players. But I want to wait a bit longer in case more b
Sep 11, 2026 0 1
Patch v0.12.1 and Post-release information
The release week has gone smoothly, and v0.12.0 has proven to be stable. This release was even smoother than the v0.11.0 release, and I haven't felt as stressed during release week as I normally do. I think that's mostly because there weren't too many bad bugs in the build, and it seems like most of
Aug 16, 2026 0 1
Final Status update Episode 12
We have finally reached the last status update for episode 12. Beta testing has been going on for about a week now, and my overall feeling is that the beta version is stable. The testers are working on a big list of tasks (Over 40 tasks with sub-tasks to go), providing feedback and finding bugs. So
Jul 24, 2026 0 1
Status update Episode 12
Happy Friday! And I mean HAPPY FRIDAY! The content for Season 3 is now 100% complete! Season 3 is complete! I'll say that again. SEASON 3 IS COMPLETE! Beta testing has just started with my trusted beta testers (and, since people always ask, it's a private beta, and not a public one). The testers hav
Jul 17, 2026 0 1
Status update Episode 12
Happy Friday! The animation queue is no more. Each PC is now rendering its final animation, and I have even added some animations to be re-rendered to PCs that started idling. The frames-per-day speed this week was very good, and if it keeps up, the PCs would need 3 more days to render the remaining
Jul 10, 2026 0 2
Status update Episode 12
This week, I've played and polished the episode and worked through my to-do lists based on those playthroughs. I had a list of 10 different playthroughs that I wanted to do, and I've gotten through half of them. The remaining five are a mix of variations of branches I've already played, and I aim to
Jul 3, 2026 0 1
Status update Episode 12
This week, I have mostly playtested and polished the episode. I played plenty of runs from a variety of different branches. As always, there's a lot of canon content flavored by choices in the episode, and there are plenty of branched scenes and unique branch content, too. It took me roughly 6-6.5 h
Jun 26, 2026 0 4
Status update Episode 12
Early update today! This week, I worked on Camila's and Bella's Special Render sets. I completed work on the last of these renders yesterday. At the moment, they are rendered on one PC, and I post-process them as they are finished. I usually spend quite a long time on both creating the special rende
Jun 19, 2026 0 1
Status update Episode 12
Happy Friday! The animation queue is down to 62 animations, and the render speed has been very good this week. I haven't counted the remaining frames or updated the ETA for the render queue, but there should be little to no change to last week's ETA based on what I saw this week. I have played and p
Jun 12, 2026 0 3
Status update Episode 12
Happy Friday! My cooling systems have been tuned up, and after some changes with the placement of my render stations, the heat is now manageable - hopefully for the duration of summer. All PCs are rendering animations, and the speed has improved as a result. 78 animations remain in the queue, and ba
Jun 5, 2026 0 1
Status update Episode 12
This week, I've played more of the last main girl branch and worked on scenes that needed some extra improvement in this regard. I will likely wrap up work on this main girl branch next week, and I've been waiting for the static renders to complete so I can fully test some scenes. I've also been try
May 29, 2026 0 1
Status update Episode 12
Happy Friday! Big milestone reached this week - all animations for episode 12 are now posed! If I counted correctly, the total number of animations for episode 12 will be 431. I have just completed the last lewd scene of the episode. 101 animations are currently in the render queue, and that number
May 22, 2026 0 1
Status Update Episode 12
Happy Friday! I had a great week working on the final branch for episode 12. I played through it once and wrote the remaining scenes. All scenes of episode 12 are now written - with a reservation for minor changes that will happen when I continue to play this branch a bit more, of course. But other
May 15, 2026 0 1
Status Update Episode 12
Happy Friday! This week, I completed the branch I had been working on and started work on the last main girl branch for the episode. After I complete the missing content of this branch and the lewd scene in it, I'm finally done creating story content for episode 12. To describe the challenges faced
May 8, 2026 0 1
Status Update Episode 12
Happy Friday! This week, I worked on and completed a lewd scene for a main girl branch - just one more lewd scene to go now. I also played this branch a couple of times and fixed things along the way. I have a few more variations left to play before I can move on to the last main girl branch. What s
May 1, 2026 0 1
Status update Episode 12
Happy Friday! I started the week by wrapping up work with the main girl branch I've been working on for the last couple of weeks. It felt like every time I completed a playthrough of that branch, I came up with a new way of testing it. But now, I believe I have covered all bases. After that, I worke
Apr 24, 2026 0 1
Status update Episode 12
Happy Friday! Time for another week with a list of different things I worked on. I continued playing and working on the same main girl branch as last week. I had to replay it multiple times to see different variations, and I'm loving how it came out. I get goosebumps every time I play certain scenes
Apr 17, 2026 0 1
Status Update Episode 12
Happy Friday! This week I've worked on multiple things. Let's take them one by one. As you're likely aware, there will be a Season 4, and I plan to release that as a separate game/DLC just like Season 3. I've seen players who need more than the 20 transfer slots currently available between S2 and S3
Apr 10, 2026 0 3
Status update Episode 12
Happy Friday! This week, I've worked on a plethora of things. Let's take them one by one. Pack Quest: Done! I added all the art, coded all the buttons, tested it, and it works. I hope it's trickier than Episode 11, but not too tricky. Steam achievements: I have coded additional achievements based on
Apr 3, 2026 0 1
Status update Episode 12
Happy Friday! I had a great week. I completed 4 scenes with no art or dialogue, and worked through several other scenes that were almost finished but were missing some content. I continued playing my Others' branch playthrough all the way to the end, and I had a blast. The branch and variation I pla
Mar 27, 2026 0 3
Status update Episode 12
Happy Friday! I started the week by wrapping up animations for the Others' branch lewd scene I've been working on. As a result, the render queue is back up to 120 animations. With this lewd scene completed, 2-3 lewd scenes remain. 8 of the animations in the queue render slowly, and the speed should
Mar 20, 2026 0 1
Status update Episode 12
This week, I continued to work on art. I finished one lengthy scene and then - since I'm working chronologically - I encountered a missing lewd scene that I started working on. So, I'm back to animating again. It's a lengthier lewd scene, and I'm a bit more than halfway through it. I'll be able to f
Mar 13, 2026 0 1
Status update Episode 12
Happy Friday! This week, I continued to fill in the gaps in the episode as I played through one playthrough of the Others' branch. I haven't played a lot because the gaps were several scenes in a row, so I've been working on static renders and dialogue for those scenes all week. I've posed art for 2
Mar 6, 2026 0 1
Status update Episode 12
Happy Friday! This week, I've worked on many different areas of the episode. I continued playing Jill's branch, adding sound effects and music to scenes, and then restarted on the Others' branch. I'm playing through with another strategy this time: stop wherever there are gaps and fill them with pla
Feb 27, 2026 0 21
Status update Episode 12
Happy Friday! After finishing the lewd scene I talked about last week, I've been working on different areas of the episode. I've been working on music and sound effects chronologically. I think I'm somewhere around 35% done with that. I completed the art for three different scenes - two canon scenes
Feb 20, 2026 0 1
Status update Episode 12
This week, I worked mainly on a lewd scene. I finished animating it today, but I still have roughly 40 more static renders to go before it's complete. 3 more lewd scenes (possibly 4) remain after this. I also worked on hundreds of GUI elements for the big free roam event, creating and integrating th
Feb 13, 2026 0 1
Status update Episode 12
Happy Friday! This week, I mixed it up a bit by writing dialogue and coding. It's hard to report on that, so instead I figured I would show the episode's current progress in rough strokes. I made a similar graph a few months ago, and this is an updated version. Most of the progress you see compared
Feb 6, 2026 0 3
Status update Episode 12
Another week, another lewd scene completed. Phew! As you know, I've been animating a lot over the past few weeks, and I think it's the first time I've had a triple-digit animation queue. Never mind...the queue just went down to 99 animations. I estimate that's somewhere between 24000-30000 frames wa
Jan 30, 2026 0 1
Status update Episode 12
Happy Friday! It ended up being yet another week that I spent working on lewd scenes. I laugh a bit when I think about how you guys had to endure weeks of me talking about a single free roam event, and now you have to hear me talking about making lewd scenes every week. I have a great flow animating
Jan 23, 2026 0 1
Status update Episode 12
Happy Friday, DIKs and HOTs! Short update this week as I've just been working on lewd scenes. I finished up the main girl lewd scene I was working on last week and continued with another lewd scene for a side girl. I wrote dialogue, posed statics, and am now animating the scene. I'm maybe 40% done w
Jan 16, 2026 0 1
Status update Episode 12
Happy Friday! I started the week working on static renders and reached another milestone for episode 12. 5000 static renders are now posed, and almost all of them are rendered as well. I have since worked on lewd scenes by writing dialogue and posing static renders and animations. I finished one lew
Jan 9, 2026 0 1
Status update Episode 12
Happy New Year! I hope you're all safe and sound and had a great New Year's Eve. The holidays are over for me, and now it's back to the full-time grind. I haven't got a lot to report on this week, but here's what I've been up to. I've mainly been working on a scene with many characters, and I'm almo
Jan 2, 2026 0 1
Status update Episode 12
I hope you're having a great holiday! Aside from working, I've spent time with my family and friends and charged the batteries for 2026. I worked through some more free roam scenes and am now down to 11 remaining scenes. Most of these scenes are long, lewd, and/or need animations. I'm currently work
Dec 26, 2025 0 1
Status update Episode 12
This week, I focused on creating art for some special scenes in the big free-roam event. One of which required a lot of work because I was working with 50+ characters in the same scene - at one point, I stopped counting them and just worked through the scene. I completed that scene two days ago and
Dec 19, 2025 0 3
1:30
Status update Episode 12
Happy Friday, everyone! Warning! Today's post is a behemoth. If you're only interested in the normal weekly development content, you can stop reading after the development news section. I will talk about the Steam/GOG news and try my best to clarify everything about the new 4K mode. Development news
Dec 12, 2025 0 161
Status update Episode 12
Happy December! I've continued working on the biggest free roam event in episode 12. This week was a bit different than last week. I reached another phase of the free roam event, which meant a different kind of work with art and code. I started the week by posing a roughly 100 render long scene with
Dec 5, 2025 0 1
Status update Episode 12
It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible. 57 scenes remain to be created - ranging from short to very l
Nov 28, 2025 0 1
Status update Episode 12
I've worked on art all week. I started by posing a 92-second-long cutscene animation, split across 29 animation files. That gave the animation queue a nice bump, and I continued working on art by posing static renders and more animations. I've been working on both normal scenes and the big free roam
Nov 21, 2025 0 1
Status update Episode 12
I've been writing dialogue for the big free roam event every single day this week. I thought I would be able to complete the dialogue and start working on art, but there's been too much to write about. And the free roam event grew as I wrote, and I included more scenes. Who would have thought that w
Nov 14, 2025 0 3
Status update Episode 12
Happy Friday, everyone! This week, I finished the environment design for the biggest free roam event in episode 12. After which, I dressed all the characters for it. Initially, the work was slow because I wanted to spend time designing many of the characters so they would look as good as possible. B
Nov 7, 2025 0 1
Status update Episode 12
I had a great week because it felt like it went by in a flash, and every day was shorter than I wanted. I started by wrapping up work on a lewd scene and planned to continue to work on another lewd scene. But I ended up playing the episode and writing, and I went with the flow. I wrote more scenes a
Oct 31, 2025 0 3
Status update Episode 12
This week, I finished up the big scene I was working on and completed the art for another ~100 renders scene. I continued by writing a lewd scene and have since been working on posing static renders and animations for it. It's going well. I will wrap it up within a few more days, and then continue w
Oct 24, 2025 0 1
Status update Episode 12
This week has been all about static renders. I worked on the big scene I told you about last week. Most renders have been fairly fast to pose, but a few of them required some extra attention. I estimate I'm 85% done with the scene and will complete it within a few more days. I'm still undecided on w
Oct 17, 2025 0 1
Showing 1 - 50 of 389