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Corporate Development Memo 11/2/2026
I hope everyone had a wonderful Halloween! Where we live, it's pretty nuts with people from around the world wandering the streets in a nice area so it was a lot of fun! My costume this year was Lara Croft and I think I pulled it off pretty well! My husband was John Wick and there were some other co
Nov 2, 2026 0 401
Corporate Development Memo 10/25/2026
Oct 26, 2026 0
Corporate Development Memo 10/19/2026
Oct 19, 2026 0
Corporate Development Memo 10/11/2026
Oct 12, 2026 0
Corporate Development Memo 10/5/2026
Oct 5, 2026 0
Corporate Development Memo 9/28/2026
Sep 28, 2026 0
Corporate Development Memo 9/22/2026
Hello everyone! I have to take a short nap and then pick up Anais at the airport at like 5am but I'm really excited about it! I'll come right out and say this is one of the rare weeks I didn't quite hit 100 renders for the week but I got really slammed with helping hubbie with a big presentation for
Sep 21, 2026 0 14
Corporate Development Memo 9/13/2026
Hi everyone, I've got two big things this week and really planning it all hardcore so will keep this message short but add more preview pics (a lot this time) to make up for it :) I am planning a surprise welcome back event for Anais as she was in Japan for something medically related and excited (i
Sep 14, 2026 0 19
Corporate Development Memo 9/7/2026
Hello everyone, I just literally got back from my short trip to Japan and I'm jet lagged and dead tired. But I had some help with rendering this week as I now have my laptop rigged for posing (using Daz Studio is ok for a specific scene if I preload assets) but I can't actually render them with it.
Sep 7, 2026 0 13
Corp Dev Memo - Road Map Part 1 (8/30/2026)
Hello everyone, First of all, the basic weekly update is as follows: 105 renders, 3360 total. I want to do a bit more testing this week as I mostly did writing/renders since I was kind of feeling in the mood to do this scene above. It's an optional one (almost done but another set to go this week) t
Aug 31, 2026 0 14
Corporate Development Memo 8/24/2026
Hello everyone, I decided this week to kind of do a normal rendering/writing week as I honestly kind of didn't feel super up for a playtesting kind of week compared to writing. I plan to do that this week now and sort of road map/count out all path renders and dialogue and see how everything looks.
Aug 24, 2026 0 12
Corporate Development Memo 8/17/2026
Hi everyone, I actually fell asleep a bit early this evening and just woke up again at midnight it was a super busy weekend but will go back to sleep here! So I decided to do a few renders this week and also start my 30,000 foot review which I tend to do every 1,000 renders or so. So I did about 50
Aug 17, 2026 0 13
Corporate Development Memo 8/10/2026
Hello everyone, I have crossed 3,000 renders as of this week! I am not sure if I am going to do a 30,000 foot view review this week or keep working a bit more on "normal" stuff as honestly I kind of feel like writing a bit more - at least early in the week but I'll wait a day (I usually don't work o
Aug 10, 2026 0 12
Corporate Development Memo - Friend to Family - August 3, 2026
Hi everyone, I am keeping this post a bit shorter because I plan to do a very big one I think next week as I cross 3,000 renders. Maybe in two weeks with a 30,000 foot road map again. I've also got (not me) something going on with a good friend of mine in some trouble and very much lasered in on tha
Aug 3, 2026 0 10
Corporate Development Memo 7/26/2026
Hope everyone had a nice weekend! I was super busy this week with non-game related work/business but still grinded as best as I could this week! Usually August is kind of busy for me but I'll manage ok with everything! Weekly Update: 102 renders, total is now 2885 overall renders. I'm almost done wi
Jul 27, 2026 0 12
Corporate Development Memo (Public 7/20/2026)
Good evening everyone, It's been close to two months since my last public post (I think May 25 or so?) so I am doing a public update. It's also about to hit exactly six months on my work calender/taskings for the update overall so I think this is good timing too. First, the very core update in numbe
Jul 20, 2026 0 38
Corporate Development Memo 7/13/2026
Hey everyone, I hope you all had a great week/weekend. I am always transparent and straight to the point when needed so I will say this wasn't my best week overall. I mostly stayed at home working this week due to a few things and I may address this in a public post July 20th. Everything is overall
Jul 13, 2026 0 10
Meet our Friends: TremmiGames and their new project My Ex-Future Family Season 3!
PATREON | TWITTER | STEAM | DISCORD | SUBSCRIBER | BOOSTY The new season is already out and it’s packed: 2 full episodes + 1 free roam — and honestly, there’s already more gameplay here than in many other games. And yes… if you love MILFs, you’re in for a very good time. The twins have finally let l
Jul 10, 2026 0 6
Corporate Development Memo July 6, 2026
Hello everyone. I have to keep this one very short and I apologize for that -- I will likely do a very big public post on July 19th or so with a lot of pictures and more stuff with road map etc as I should be approaching not quite at but closer to 3000 renders. I did about 102 renders this week, and
Jul 6, 2026 0 11
Corporate Development Memo 6/28/26
Yikes, I just realized it's past midnight so I guess technically the 29th. I'm going to keep this one a bit shorter and I promise to write a better one next week. I just had a rough rendering session with the one character that always finds new ways to crash my system. Celeste. It has to do with mul
Jun 29, 2026 0 14
Corporate Development Memo 6/21/26
Hope everyone had a great weekend! Before I do anything else, I want to say I hope those that have good fathers showed your appreciation for Father's Day (for those that celebrate it on this date). Words cannot truly convey the love and appreciation I have for my father but I believe he truly saved
Jun 22, 2026 0 14
Corporate Development Memo 6/15/2026
Hi everyone, Just updating another week of Karlsson's Gambit! I didn't have the best week but managed to do ok because of a few reasons I'll list below. 1) My computer power supply went dead on Friday and I did get it fixed by Saturday night but I lost a little rendering time. But overall, still did
Jun 15, 2026 0 13
Corporate Development Memo 6/7/2026
Hope everyone had a nice weekend! Another week down, I think this is formally Week 20 now. I'm almost done catching up with some sub path stuff and have outlined a secret sub first scene already but want to make sure I finish my current backlog of tasks before shifting all my energy on it so I can f
Jun 8, 2026 0 11
Corporate Development Memo 5/31/2026
I think it might technically be June already now that I type this but here's the weekly update! I mostly did some of my "catch up" sub work but I did work on dom path animations but they are not rendered yet (just in program) so I won't formally count them yet as that's my style for progress reports
Jun 1, 2026 0 14
Public Update 5/25/2026
Hello everyone! It's actually after midnight for me so it's technically a Monday post for me! Before I talk about the game, I want to say a special thank you for each and every person that deserves the honor and respect of Memorial Day! So many brave military personnel have died while serving in our
May 25, 2026 0 38
Corporate Development Memo 5/17/2026
Hi everyone! I did manage to cross 2,000 renders this week as I hoped so this week I will be doing a massive big picture week of playtesting everything, editing, notes, and outlining any changes and tweaks I want to make to the update. I did this at the 1,000 render mark too but this one is much mor
May 18, 2026 0 14
Corporate Development Memo 5/11/2026
Note: Hi, I am posting this word for word from Tess, it's Anais as she traveling back on Tues nite! I just posted all the pics in her preview folder :) I dont wanna cut down haha! Hey everyone! I wrote this on Sunday morning as I had a last minute travel out of state with my father. It was last minu
May 11, 2026 0 16
Corporate Development Memo 5/4/2026
I hope everyone has had a good start to May and has a great week! I am writing this a bit too late for my comfort so doing a bit of a shorter post. I will make sure to have this done earlier next week because I want to update quite a bit more about planning. I have mentioned this before, but this ep
May 4, 2026 0 15
Corporate Development Memo 4/26/2026
Hello everyone! Hope you all had a nice week/weekend! I had a kind of up and down week overall -- I had been on fire for a good 6-7 weeks straight but I'm a bit bogged down with some outside business and minor family stuff. But I am very strict about trying to always hit 100 renders a week (I've nev
Apr 27, 2026 0 11
"Between Us" by Magicstick Studio
PATREON · DISCORD · X ‘Between Us’ is a story-driven adult visual novel built on tension, desire, and choices that actually matter. No filler. No shortcuts. Every chapter is crafted to make you feel something real — the slow burn of longing, the weight of a decision you can't take back, the quiet th
Apr 24, 2026 0 10
Corporate Development Memo (4/20/26)
Hope everyone had a good weekend! I'm finally past the tax and fiscal year stuff so feeling a bit of relief but pretty tired but glad to have it over! Sorry for the rambling but I'm in a certain mood - reflective - and might wander off path a bit. My husband did a little bit more of the heavy liftin
Apr 20, 2026 0 13
12 Week/3 Month Progess Update!
Hello everyone! I'm hitting basically exactly the 12 week mark of this update (3 months in) so thought I would take a quick temperature check and give another update too! I plan to take another week of 30,000 ft view type of work when I hit 2,000 renders. Overall Progress: Weekly Update: 120 renders
Apr 13, 2026 0 12
Corporate Development Memo 4/6/2026
Hi everyone! I hope everyone had a great weekend and for those that celebrate Easter, hope it was great! I'm writing this really late so may keep this one a bit short so I don't screw up a ton. I will include a few more pics as penance, hehe... The first set of dom images I am almost done with this
Apr 6, 2026 0 19
Corporate Development Memo 3/30/2026
Hello everyone! I'm doing this a bit earlier tonight because I got up really early this morning! I am knee deep in a pretty long dom scene and jumping around on a few main/sub scenes as well. Overall for the week: 112 renders this week, now sitting at 1,250 renders after 10 weeks. This dom scene is
Mar 30, 2026 0 14
Corporate Development Memo 3/23/2026
Hope everyone had a great weekend! I'm getting to this a bit late we had a last minute family dinner with everyone and it ran pretty long plus we coordinated late with my parents and we were both scrambling unexpectedly for a few hours! I'll get right to things because this was kind of a overview we
Mar 23, 2026 0 14
Corporate Dev Memo (Wk8 - 3/16/2026)
Hey everyone! Sorry if this one is a bit shorter, it's almost 2am here and was scrambling all day and night today to finish a bunch of stuff! I have hit over 1,000 renders so I will spending a lot of this week play testing the game and kind of going into "big picture/visionary" mode to see if I want
Mar 16, 2026 0 15
Fate is full of surprises. Twists of Fate is now on Steam and Patreon!
Friends, the day has finally arrived! New DLC for My Ex-Future Family 2 by tremmiGames is officially live. This chapter is dedicated to the characters who stole your hearts in the second season — we’ve added 4 full storylines featuring your favorite secondary female characters. But be prepared: not
Mar 9, 2026 0 6
KG Memo (Public) and TQA Announcement!
Hi everyone! I am doing a public post a day early so I could get this out in a certain timeframe. For Patrons sorry if I am repeating myself at all! I am adding non-adult images here only because it's a public post but I have posted a bigger set of pictures on the Discord! Weekly Update After 7 full
Mar 8, 2026 0 9
Corporate Development Memo 3/1/2026
Time for another weekly update, this is formally Week 6 for me and I'm really happy with the progress so far! I have finally finshed a big sub scene with the horses -- it was long because it has significant branching depending on a few different variables. Some examples are first if Kane has "declar
Mar 2, 2026 0 17
Corporate Development Memo 2/22/2026
Hi everyone! I'm now about five weeks into everything and things are going pretty smoothly! I'm still working mostly on the sub side and will start to shift after one more scene is done. I focused a bit early on a few good path dom scenes before this because I felt that was the biggest weakness of m
Feb 23, 2026 0 13
Corporate Development Memo 2/16/2026
Hello everyone! I hope each and all of you had a great weekend! It was my first Valentine's Day being married so it was a lot of fun but a new life experience for me too! As always, I still say to make sure and tell the people in your life (you don't need a holiday for this) they matter and are impo
Feb 16, 2026 0 10
Quick poll
Hi everyone! First of all, I'm aware of the Discord stuff coming soon and am waiting to see a bit more information about it before/if I need to formally react to it. But some other adult devs are in contact with me about it. Second, as I said at the last update I wanted to kind of do a temperature c
Feb 12, 2026 0
Corporate Development Memo (2/8/2026 Public)
Hello everyone! I am doing a public post to talk about a few things and this is my third full week of work on the next update! ------------------- Karlsson's Gambit Episode 8.32 First the main weekly output --> 147 renders this week ---> 272+147 ---> 419 renders so far. I've been doing pretty well f
Feb 9, 2026 0 13
Corporate Development Memo (2/1/2026)
Hi everyone! I haven't formally done a "hard edit" check on these images so there might be a little error or two on them for later editing. But I felt like sharing a bit larger batch of images as I had a hard time cutting them down! (I had three more images on onsen scene I really liked but cut them
Feb 2, 2026 0 14
Corporate Development Memo 1/25/2026
Hello everyone! So this is my first formal full week of work on Episode 8.31! I did manage to release the Itch Android/Mac/PC files of the most recent version so that's all there now. I am also done with a lot of my 8.2 post evaluation process as well. My outlining is about halfway through the episo
Jan 26, 2026 0 11
Corporate Development Memo 1/18/26
Hi everyone! I am attaching to this post a version of the walkthrough for Version 8.31 of the game! It is still something I might want to tweak a bit but generally I tried to go through it well enough so that it didn't have any super glaring errors except grammar/formal writing type stuff versus con
Jan 19, 2026 0 101
8.31 Android Files
Hi everyone! I'm back in my first week kind of catching up and I will do a formal weekly update tonight as I want to check the walkthrough file again before I send it version 1 tonight! But I wanted to release the Android files ASAP! Expect another post tonight my time about the weekly activity and
Jan 18, 2026 0 2
Corporate Development Memo (1/11/2026)
Hello everyone, I'm so glad to be back! I have had a whirlwind of a last month and can't believe everything that happened in even the last 2-3 months! But I am very thankful and grateful to be sleeping in our own bed again and getting back in the swing of things! While 2025 was literally crazy deman
Jan 12, 2026 0 1
8.31FinalBAnais1 Release
This is the release for all content for 8.3.1 and I call it Anais bc in case when Tess get back she wanna make some final changes. And just call it FinalB so I wait on Android port until she get back later this week. I tried to add a scene from The Quantum Academy after the outro but I cannot talk t
Jan 3, 2026 0
Public Post about Final 8.3.1B!
Greetings to all, I just posting a message I got from Tess I not change anything! She asked me to post a picture of her smiling here at top from outro but the outro pictures all have her in a bathing suit not sure it's ok for a public post! I try be safe :) But Happy Holidays and New Year 2026 for a
Dec 29, 2025 0
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