Corporate Development Memo 4/26/2026
Hello everyone!
Hope you all had a nice week/weekend!
I had a kind of up and down week overall -- I had been on fire for a good 6-7 weeks straight but I'm a bit bogged down with some outside business and minor family stuff.
But I am very strict about trying to always hit 100 renders a week (I've never done that in any update before every week but trying to get close this time around!) and I managed to just render my last ten on my system to hit 100.
This week:
100 renders, 1710 renders, 83 animations overall.
I'm pretty happy I managed to hit my goal this week because I was really busy and dealing with a lot this week so I consider it a victory bigger than an "easier" week prior where I got about 115-120 renders done.
I am finishing up a sub scene game this week and working on an optional dom scene as well. (I've only done seven renders so far on it and one of them is above just a single shot preview) I should I think finish both of these by next week and then I am likely to shift to the secret sub side for the first time. But we'll see -- I tend to just write whatever scene seems to "grab" me at the right moment and it's worked well for prior updates not just always going in a precise order/plan but going off vibes/feeling good about certain scenes. The sub scene wrap up is a bit stronger stuff and I might have one optional part but not sure yet.
I'd also like to animate the Angelica scene prior on dom path but I want to get a better render count this week and that wouldn't happen if I grind hard on that so I will shift to that later. As most I think even adult game players know now, animations are a huge time sink compared to writing and rendering. So I try to sneak them in when time is pretty open to really focus, etc.
I'm keeping this one short because it's about midnight and I'm pretty tired. I really wanted to finish to 100 and glad I did...
Please have a wonderful week, and thank you so much!
Love,
Tess
