Corporate Development Memo 1/25/2026
Hello everyone!
So this is my first formal full week of work on Episode 8.31!
I did manage to release the Itch Android/Mac/PC files of the most recent version so that's all there now.
I am also done with a lot of my 8.2 post evaluation process as well.
My outlining is about halfway through the episode so pretty far along. I tend to save a bit of this for after some work is done in case it feels like I might want to tweak some things based on the characters and what's going on overall.
I'll be making a pinned post this week with everything updated for the Patreon page with Season 1 and Season 2 up to 8.31 in one spot!
I would like to do about roughly a month or work (maybe 4 full weeks) of renders to then try and outline a more "big picture" sense of everything.
One very good thing I can report is that I feel so healthy, happy, and very well managed with time right now. I spent most of 2025 really slammed with wedding planning and a lot of other things and I feel like I have a bit more free time for 2026 on both the game and other things. I don't know if this will last or what will happen, but right now it's a great/weird feeling all at the same time!
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===>>>>>> Weekly Info
Update 8.32 --> This week I did my first full week of work, 110 renders, now 142 renders overall
I usually try and hit 350-450 renders for the first month and I'm pretty sure I will make it!
I'm spending a little time helping Anais write some dialogue for The Quantum Academy but it's very small for now. I won't prioritize that over this for sure and she knows that...
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I would also like to consider polls again in February but really would love to hear feedback here or on Discord about how to handle this again. I still like doing one set dom and one set sub and rotating but open to more ideas. I will likely have to consider how to handle so many females again. (25 is max for polls) So maybe I'll consider rotating one set of females for dom and for sub and switch them each time? I'm not sure yet.
For sub players, I may talk soon about an idea I am mulling for Steam as a separate little stand alone fun thing. I have an idea for dom side too but it's harder to code so have to check into it. But none of this will be attempted absent more free time to not impact everything I am already doing. I'll get both of these on Patreon too if people seem to like the ideas. (they're not super long or anything)
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I may start putting the Steam versions of KG up there soon -- getting some requests from one specific language community so feel a little pressure to work on it soon.
Other devs have always asked me why I just don't do it right away (put KG on Steam). The simple and in a way weird answer is that I'm really happy with my current life and day to day and I don't feel a high level of financial pressure or anything to try and "maximize" Karlsson's Gambit revenue. I'm really fortunate and lucky overall in life with my own income plus now my husband combined with me...and I don't lose sight of that reality with daily gratitude and giving back as well.
I also want to make sure I can time Steam well so I can release Season 2 kind of soon after Season 1 which is more possible after the next update if you think about how I'm doing the structure of the game overall.
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I'm finally getting back to a routine here and I feel really good right now! I'll try to push forward a really strong first month to get ahead of things if I can!
I hope everyone had a great end of 2025 and let's all have an amazing 2026!
Love,
Tess
