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August 31, 2026

Corp Dev Memo - Road Map Part 1 (8/30/2026)

Hello everyone,

First of all, the basic weekly update is as follows:

105 renders, 3360 total.

I want to do a bit more testing this week as I mostly did writing/renders since I was kind of feeling in the mood to do this scene above. It's an optional one (almost done but another set to go this week) that not all dom players will see. But the main thing I wanted to post today was a big picture overview of where I am and some initial notes/thoughts overall. I will likely continue a bit more on this next week after I test more but I think I can say some things now too.

Because Celeste is involved in the scene (she is the worst model for me to work with by far and crashes a lot) it's a bit more work and I have to sometimes sacrifice extreme quality on her to avoid crashing. I've even tried morphing her hair and other tweaks on the base Claudia model but it's still an issue. I've kind of accepted that she's a problematic model and it might impact the depth and use of her long term unfortunately.

OVERALL EPISODE TOTALS:

I am breaking this down by how I judge categories but keep in mind not all players in a specific branch will see every scene as it depends sometimes on prior choices. For example, "main branch" renders are scenes that every player could see (dom or sub players both) but there may be other flags needed. One example is that there are definitely scenes on the "main" branch category that only a Good Olivia will see but not an evil one. (If you think about it, an evil Olivia would not likely be invited to a specific location)

(random example above)

MAIN BRANCH: 461 renders

DOM PATH: 1,213 renders

SUB PATH: 1,165 renders

SECRET SUB PATH: 521 renders

TOTAL: 3,360 renders

Raw Animations: 194 animations (last update was 210 raw, about I think 173 used in game)

Some early thoughts after reviewing:

The secret sub path is a bit longer than I expected. It won't get any longer for the update as it's basically done except possible dialogue branching off other scenes but it still surprised me a bit. But everything else will get longer and balance it out better as the update gets closer to being done.

I am worried I can fit everything in my outline into the render count I want before finishing the update. As a general rule, I would consider anything approaching over 4,500+ moving towards 5,000 renders as getting to a hard count red line and I would consider trying to adjust to finish an update before it hits a hard 5k count. I think for me there is a limit to how long I can make something before it feels too big to edit/tweak.

So I'm going to be watching this carefully moving forward but I also don't want to cut content either. I'll figure it out but this is the main concern I had immediately reading my outline and what I have now.

Overall, the renders are pretty balanced and somewhat close to where I thought they would be...with the exception that I kind of eyeballed my outline where I am now at about 2,900 to 3,000 renders or so instead of the current 3,360.

So this week I will keep on this scene but if I finish it, I might shift a bit to more testing as I didn't quite do everything last week. But I feel pretty good overall where everything is but I feel like the real work is about to begin.

I may have to take a very short trip to Japan late this week for a 12 hour travel/2 days there/12 hour travel back schedule and won't talk about that quite yet but it won't impact anything very much. I've already prepped a work plan around it in case. This relates more to Anais/The Quantum Academy and please keep positive thoughts for her this week. I won't say anything more on this on the KG page other than how it might impact my travel/work flow.

So the bottom line is that I feel I will end up at 4500ish+ renders for sure in the end. If I get near that number and my outline is not feeling "caught up" the same way I will adapt and create a plan to finish the update a specific way. (I kind of already have two situations in mind and how to close the update either way)

More later, getting to midnight and ready to rest so please have a great week all!

Love,

Tess