Corporate Development Memo 7/13/2026
Hey everyone,
I hope you all had a great week/weekend.
I am always transparent and straight to the point when needed so I will say this wasn't my best week overall. I mostly stayed at home working this week due to a few things and I may address this in a public post July 20th. Everything is overall good it's more a personal thing dealing with friendship and not family. The one thing I'll say right now is that I won't stay friends with someone who directly questions my integrity and honesty. (It's VERY fair to question my personality, behavior, and especially my fiery temper.)
In reality, the character I am most like deep down with personality is actually Kiyomi. I believe so much in transparency, accountability, responsibility, and honor in how you deal with life. My husband calls me a unicorn just for having this attitude as he thinks it's rare in females but I have no idea as it's not something I talk about with my friends! And with being responsible, it's not that you always do a great job of it but the intent and purpose driven desire to do that is a part of who you are one hundred percent of the time internally. For me, it is.
I am sorry to say this is the first week in the entire update I didn't hit 100 renders as an average but I did clean up some animations from the last scene and did some play testing to try and make up for it. My primary issue this week was honestly writer's block which has only happened about two prior times during the game's development. I may even shift this week to the dom path since I am not suffering with a lack of ideas on that side. Sometimes that "jumps" my brain again into better creativity to shift around and go back to the secret sub/sub side. We'll see what happens. I will continue the secret sub stuff if I am feeling it or I may shift to dom side a bit to try and jumpstart creativity again.
My weekly work output was 80 renders, for a grand total of 2,684 renders and 183 raw animations.
Again, I typically reject some animations for quality (it is hard to "preview" them properly before rendering them so sometimes they just don't work perfectly) so maybe about 150+ being used in game so far is a good guess. I feel like I'm ahead on animations than any other update in terms of pure count (animations) to renders so far. I think the last update I used about 175 animations for the entire episode and that was the highest total so far.
I'm feeling a bit of mental fatigue from the writer's block struggle this week but I am very fortunate to have a loving husband and family to support me. As always, I stand by my word and will do my best to work hard and provide a great experience to players.
Please have a wonderful week everyone.
Love,
Tess
