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September 21, 2026

Corporate Development Memo 9/22/2026

Hello everyone!

I have to take a short nap and then pick up Anais at the airport at like 5am but I'm really excited about it!

I'll come right out and say this is one of the rare weeks I didn't quite hit 100 renders for the week but I got really slammed with helping hubbie with a big presentation for a new business pitch to a large entity. I hope it works out! (we're doing this at the end of the month for real and have been practicing in front of some friends, business contacts, investors, etc. to fine tune it) I'm only doing a small part of the presentation but I'm still lasered in on doing my best! Thankfully, he is amazing at this kind of thing but I'm pretty good too and having that feminine balance/touch will help I hope!

Weekly Output: 96 renders, total is now 3,674 renders.

209 raw animations/expected at first glance to use about 70 percent of them in game.

I have said this before but I will not let this update get past 5,000 renders no matter what I and I hope to get it more near 4,600 to be honest. But if you do the math of a natural weekly pace and some speeding up near the end (but also a bit of extra time for testing/editing) you can probably start to guess where my head is at with a goal as for a timeline. I do have a specific date goal but I am always wary of talking about it too soon because it sets up the pressure to low quality little things just to make a date versus focusing on the work. I still to this day regret not doing at least one more scene I really wanted with a good Olivia and a courtroom (evil version was in game) and don't want to repeat that feeling again.

I am about done with a lot of good Olivia content but have one more big scene left. I am about to shift to the sub path soon as soon as I wrap up some dom content. I have a few more "demoness" Olivia sub scenes to do to balance out the good ones I have already done. Then a main big set piece game scene. I am still very worried about my outline but at this point I am just going to do the best I can and worry about things if I get near 4,300 renders or so and see where I am overall. I don't want to deliberately shortchange scenes just to "make it fit" with a set number of images.

I think I'll be ok this week but the design business has been surviving without Anais for a bit now and we even hired another person but there's a lot of stuff to tweak this week.

Please have a wonderful week all and I will keep grinding and providing preview pics that I hope people enjoy!

Love,

Tess