Corporate Development Memo 5/17/2026
Hi everyone!
I did manage to cross 2,000 renders this week as I hoped so this week I will be doing a massive big picture week of playtesting everything, editing, notes, and outlining any changes and tweaks I want to make to the update.
I did this at the 1,000 render mark too but this one is much more comprehensive and serious because now I have way more context and ability to try and plan out the entire update.
So please don't expect a ton of renders over this next week but that doesn't mean I'm not putting in just as much time! In some ways, this is harder and more important because honestly sometimes with posing renders I can mentally relax and even listen to a podcast while working, etc. I tend to get a little more detail oriented this week and really attack the script and renders to check for major errors, changes, testing, etc.
Expect the following week a more detailed listing of how many dom/sub/main story renders I have done so far and where I feel I am with everyting. I think I should have a big picture view from a much better vantage point.
This week renders: 120 renders --> 2,067 renders after 17 weeks total.
I may try and sneak in some prep work for Angelica animation and set up another room or even try and render some next week, but this is all backup stuff if I make very fast progress on everything. So we'll see!
I will likely start planning secret sub path scenes this week as the next step. I like to have some prior dom and sub content done to have a bit more context so it can feel a bit different to those paths but yet have its own flavor, etc.
I may have to take a few more quick trips with my father over the next few months but they shouldn't impact the game much as they will be short and focused. My entire family is trying to do a huge clan level trip in 2027 but I'm staying out of it! I had a massive 2025 with planning and travel so I don't mind doing small stuff this year!
Please have a wonderful week and I will keep grinding away on things, thanks!
Love,
Tess
