Corporate Development Memo 5/31/2026
I think it might technically be June already now that I type this but here's the weekly update!
I mostly did some of my "catch up" sub work but I did work on dom path animations but they are not rendered yet (just in program) so I won't formally count them yet as that's my style for progress reports. I think it's between 25-30 more animations there so next week I am likely to update this count.
Weekly Renders: 116 renders, 2154 total.
I was planning three secret sub scenes after the 2,000 render count but want to balance the sub path a bit more and then I will shift to there next in the story. I'm more organized now with the overall outline after the 30,000 foot view kind of look and I feel very comfy about the current state of things.
I am putting down a quick message about Steam -- I am now targeting Q1 or Q2 2027 to release it. I haven't felt a big need to try andhurry to do it formally as I'm doing well in life overall but I'd like to get these languages out there more than anything to be honest so some new players can enjoy it. I'll figure out a way to let Patrons benefit too, I'm just not super familiar with Steam yet so will learn, etc.
July is typically a pretty busy month for me in other areas so I am trying to make sure and grind consistently well this month and set up for a good July!
I'm now reconsidering tweaking the scene I took out prior with some changes but we'll see.
This is a pretty short update after the big public post last week which was a big picture post, but I'll keep working hard and moving things along! :)
Please have a wonderful week!
Love,
Tess
