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Devlog 42
Oct 27, 2026 0
Devlog 41
We're running playtests, fixing issues, and in parallel I'm finishing up the necessary things for release. Thanks to the playtest participants! A lot of what was brought up has been fixed. It's a shame I couldn't afford to run them earlier. Playtest Iteration 0 results: Technical issues: None of the
Oct 10, 2026 0 1
Devlog 40
Continuing development… I integrated and set up all the art I made — scenes, merchants, camps, animations, dialogues, and so on. A ton of work. I also tested it myself and fixed the bugs I found, adjusted balance, made onboarding simpler and clearer. I was also preparing builds for the playtest and
Sep 27, 2026 0 8
Devlog 39
Continuing to move along the plan. The art for the new scenes is done — cut, rigged, animated, exported to spritesheets, and prepped for import into the game engine. Same goes for what was done last time — all the new characters are animated, all the art is ready for import. I've attached images bel
Sep 13, 2026 0 15
Devlog 38
Almost all the art for the new update is ready! I thought it would take longer, but I got it done pretty quickly. Camp sprites, merchants, new props, character sprites for dialogues, portraits, scene icons, NPC sprites – all done. As promised – now there's something to show. I'll also reveal a littl
Aug 30, 2026 0 9
Devlog 37
I didn't think it would take this much time to finish the event system, but now it's finally fully ready! I recorded how it all looks in action – check it out below. It felt like I was almost there, but then there was always something else to tweak – some code to write here, something breaking there
Aug 16, 2026 0 4
Devlog 36
We're moving according to plan, Arthur. The entire event system is almost ready. The event selection system is done, some event types are made. Event receiving is done too. All that's left is to tie it to days and configure the events themselves. It wasn't easy to figure out how to fit all this into
Aug 2, 2026 0 2
Devlog 35
Planning is finished! Character sketches – done Dialogues – written (about 30 pages) Scene animation sketches – done (10 total) Ending illustration sketches – done (about 20 total) New mechanic planning – done I've already moved on to the execution! Now I've got a clear roadmap, and all that's left
Jul 19, 2026 0 2
Devlog 34
First of all, I'd like to thank you all for your support! I really appreciate it! God bless you all, and may hardship never touch you. I've started work on a new update. Right now, I'm in the drafting and planning stage. This is going to be a new chapter, with new characters, new scenes, and so on.
Jul 7, 2026 0 2
Development continues...
Hello, I'm sorry for the long silence — I've had some personal issues in real life. I wanted to let you know that I'm getting back to work on the project. Over the past month and a half, I've been stretched between my day job and the hospital. My father broke his neck, and due to complications, he p
Jul 4, 2026 0
Barren Bargain V0.0.5 is free now !
Update 0.0.5 is now available for everyone! CHANGELOG : https://www.patreon.com/posts/158793456 DOWNLOAD : mega - https://mega.nz/file/W5BAWZDY#WqC9SBIr2_NbGy-7mRMRSCNOyfH5f_weNyEY0ajTkrg workupload - https://workupload.com/file/aWyYA3ALmRW
Jun 5, 2026 0 11
Absolutely illegal CHEAT version v0.0.5
May 24, 2026 0
Barren Bargain V0.0.5 is out now !
CHANGELOG : https://www.patreon.com/posts/158793456 DOWNLOAD : mega - https://mega.nz/file/W5BAWZDY#WqC9SBIr2_NbGy-7mRMRSCNOyfH5f_weNyEY0ajTkrg workupload - https://workupload.com/file/aWyYA3ALmRW
May 24, 2026 0 11
Announcement for Update 0.0.5!
I've almost completed everything necessary for the new update. Here's what's coming to the game: Story Continuation: +5 and -5 supply levels for the Sergeant and the Mercenary 3 new scenes (+5 and -5 scenes for the Sergeant and the Mercenary) New dialogues (+5 and -5 scenes for the Sergeant and the
May 20, 2026 0 1
Devlog 33
I've finished the endings. Now we can play through the sergeant and mercenary routes to the very end. The mercenary manages to pull off her plan. I've done quite a lot. Drew the illustrations, translated the texts, put everything together in Unity, and tested it. I also finished working on the conte
May 3, 2026 0 1
Devlog 32
I've almost finished drawing all the necessary images, just a couple more left. I initially chose this style so that it wouldn't take too long or be too difficult to create them, but I got a bit carried away — after all, I do love drawing. The new images are significantly more detailed. I'll also ne
Apr 25, 2026 0 3
Devlog 31
I started working on content for the endings. I wrote the texts and made rough sketches for the art, looked at how it's all set up in terms of code (I've already forgotten what I code there), and everything seems to be in order. In general, the idea is this: 2 characters, 4 endings – a bad and a goo
Apr 18, 2026 0 1
Devlog 30
Remember the grave to the right of the house? That's what I've been working on for the past week... Now it's not just decoration. The wife returns, in a new form. She will help you just like before, because she loves you... After visiting the grave, the wife's ghost will appear. Gameplay-wise, it's
Apr 11, 2026 0 1
Devlog 29
Hooray – the game now has a gallery! Now your progress will stay with you. I've finished working on the gallery. It wasn't easy, I learned a lot of new things and gained experience. The code and the system itself aren't perfect in terms of ease of setup, but it works. Unfortunately, I didn't have mu
Apr 4, 2026 0 1
Devlog 28
I'm working on the gallery as I mentioned before. Quite a challenging task… I've figured out how it will all work in terms of systems, code, and components. The hardest and most confusing part is already done — everything displays, it's easy to configure, characters can be added, scenes too. What's
Mar 28, 2026 0 1
Devlog 27
I've fully finished the minigame (only for the Sergeant so far). Just a couple of tiny details left, and then I can move on to the next task — adding the gallery. At the time of the last devlog, I only had part of the graphics and an unfinished prototype of the game itself. Now — everything is cut,
Mar 21, 2026 0 1
Devlog 26
The graphics for the minigame are almost ready. Now I need to animate it... I've already done some of the animations, just a little bit left. Then I'll integrate it into the game and refine the game itself. As I've mentioned before — graphics do affect the gameplay itself. I'll also need to create g
Mar 14, 2026 0 3
Devlog 25
I got a bit sidetracked by the new version release, but now I'm back to development. Thanks for support by the way! I'm continuing to move according to the plan — the current task is adding a new mechanic. I've completed the prototype and integrated it into the main scene at a basic level. It still
Mar 7, 2026 0 1
Barren Bargain V0.0.4 is free now !
Update 0.0.4 is now available for everyone! CHANGELOG : https://www.patreon.com/posts/150784468 DOWNLOAD : mega - https://mega.nz/file/f4hTmKJa#xGDBiQl8_O9TspjfKvG5okprWTbcmp7lVzmtEVx1NJc workupload - https://workupload.com/file/TXLcGHt3NFj
Mar 5, 2026 0 11
Devlog 24
I'm starting to work on the next part, everything going as planned. Here's the plan for the next update: • +5 and -5 supply levels for the Sergeant and the Mercenary • 3 new scenes (+5 and -5 scenes for the Sergeant and the Mercenary) • New dialogues (+5 and -5 scenes for the Sergeant and the Mercen
Feb 28, 2026 0 2
Absolutely illegal CHEAT version v0.0.4
Feb 24, 2026 0
Barren Bargain V0.0.4 is out now !
Update ready for download! Thank you so much for your support! CHANGELOG : https://www.patreon.com/posts/150784468 DOWNLOAD : mega - https://mega.nz/file/f4hTmKJa#xGDBiQl8_O9TspjfKvG5okprWTbcmp7lVzmtEVx1NJc workupload - https://workupload.com/file/TXLcGHt3NFj
Feb 24, 2026 0 11
Devlog 23
The task list has come to an end. Right now I'm mostly testing, and I'm almost done. I think the update will be released within a week. Overall, everything is ready, but I need to take care of some things not directly related to development. It's a shame that I can't just draw and code... The releas
Feb 20, 2026 0
Announcement for Update 0.0.4!
As I mentioned before, I initially wanted to make one big update, but I realized that would take too much time. So, I will split it into 2 parts. Part 1 of the update will include: Story Continuation: +4 and -4 supply levels for the Sergeant and the Mercenary 4 new scenes (+4 and -4 scenes for the S
Feb 15, 2026 0 1
Devlog 22
Continuing to work... The update is just around the corner. Progress: Designed the quest/navigation UI Completed the entire quest chain for the wife's level Completed the entire quest chain for the mercenary and sergeant level Added quest system states to the save system Added the ability to collaps
Feb 14, 2026 0 1
Devlog 21
"Red" and "yellow" tasks are practically finished, and the remaining ones are mostly related to art. Essentially, only "green" tasks are left—simple or just monotonous tasks. So the new update is not far off after all. I decided to split into two parts what I originally wanted to include in a single
Feb 7, 2026 0 2
Devlog 20
The list of tasks is gradually shrinking, though new ones keep popping up in the process – but they're fairly simple. I've delved a bit deeper into understanding the core of the tasks. Many require more art than code/engine configuration. I'll set those aside for now, as I mentioned before – it's mu
Jan 30, 2026 0 1
Devlog 19
I fine-tuned the animations—they're no longer as short, and I also fixed a bug that was causing playback issues. I gathered feedback from all sources and broke it down into tasks. Some are already done—for example, you can now skip the week ahead to Sunday. NTR guys are clearly underrepresented in t
Jan 24, 2026 0 4
Devlog 18
Integrated all animations into the game. Everything works, and it went quite quickly despite the massive amount of work slicing, preparing, and assembling everything. I also learned about sprite atlases and image compression, so now I can finally create proper builds. A build won't weigh 500 MB unpa
Jan 19, 2026 0 1
Devlog 17
I've completed the scene variations for negative relationships. Next comes a lot of tedious work preparing the sprite sheets and integrating everything into Unity. You might think it's just 3 animations with some facial tweaks—how hard could it be?! But each animation has 7 states, with about 10 fra
Jan 14, 2026 0 2
Devlog 16
I've completed all the animations for the 5th mercenary scene. This is the final scene, but there's still a lot of work ahead. I need to create the negative variations, cut them up, integrate everything, write additional dialogue, draw the remaining icons, assemble it all, and configure it. A huge,
Jan 10, 2026 0 1
Devlog 15
I've finished a set of animations for the sergeants 5 scene. I've attached one of them below. The mercenary's fifth scene remains to be done; it should be even simpler than this one, since face isn't visible. Then I'll need to create variations for the negative relationships, and then we can finally
Jan 6, 2026 0 1
Devlog 14
I've finished the entire animation set for the mercenary 4 scene and started on the sergeant 5. I slightly reworked the sergeant's hair; it was too different from the main sprite. I've already cut and assembled all the pieces in Aseprite, now I need to animate it. This scene should be simplier, at l
Jan 2, 2026 0 2
Devlog 13
I made one animation from the mercenary set for scene 4. Just one, but the most complex one. I've attached it below. Last time, I managed to make an entire set in 4 days, but this one turned out to be more difficult. It's probably a record in terms of the number of layers - 43, plus I had to animate
Dec 28, 2025 0 3
Devlog 12
Finished the entire animation set for Sergeant's scene 4. Attached the animation below. Looks like I'm finally getting used to Aseprite. Using groups and Z layers simplified everything tremendously. I won't show you all the animations right now (you'll see them in the game, hehe), but I did create t
Dec 24, 2025 0 3
Devlog 11
I've drawn the final base image for the animations (pictures attached below). Now we can move on to the next stage—animations. For each scene, we need the following animations: idle outside, entering, idle inside, exiting, friction, and finishing. Right now, I'm trying to remember what I did last ti
Dec 20, 2025 0 3
Devlog 10
Continuing work on the base images for animation. Scene 5 with the sergeant is done. One more left for the mercenary. I've attached the images below. I think this animation will require some frames for certain parts from different angles. You'll understand what I mean when you see the next stages of
Dec 16, 2025 0 4
Devlog 9
Continuing with the artwork according to plan — Scene 4 for the Mercenary. Pictures attached below. Two more to go...
Dec 12, 2025 0 3
Devlog 8
I'll probably batch the work by type to stay in context — should be faster this way. First I'll draw all the scenes, then animate everything, and only after that integrate them into the game. Here's the first of 4 scenes. By the way, feel free to suggest your own ideas (write in Discord) for poses/s
Dec 8, 2025 0 2
Devlog 7
I got a bit stuck on releases and promotion – I really wanted to get some feedback. Now I can get back to development. The near‑term plan is as follows: - Finish the missing scenes (the ones marked as VIP) - Implement endings (different outcomes will trigger based on certain conditions) - Create the
Dec 3, 2025 0
More codes for you !
Code input will be available after the prologue (the level with the wife).Open the pause menu (press "ESC") and select "Codes", then enter a code and receive your reward! WHEATS +20 wheat BANDIT +10 wunderleaf
Nov 30, 2025 0 1
Absotutelly illegal CHEAT version v0.0.3
Take it ! All you need to do is click this button while playing!
Nov 25, 2025 0 21
BREACH DETECTED...
Alert! This is an illegal copy of the game, deleted by the developer! Here, you have total control: infinite resources, direct character mood manipulation, and beyond ! Get Cheat Version there: Patreon link
Nov 25, 2025 0 1
V0.0.3 is free now !
The game is now available to everyone for free! The core gameplay is ready, bugs have been fixed, graphics and animations have been added. There are big plans for future development — but that's for later. For now: welcome!
Nov 25, 2025 0 11
The day is almost here!
In just one week, the public version of the game will be released for everyone to play for free. Get ready to manage your resources, build your relationships, and shape your destiny.
Nov 18, 2025 0 1
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