Devlog 39
Continuing to move along the plan. The art for the new scenes is done — cut, rigged, animated, exported to spritesheets, and prepped for import into the game engine. Same goes for what was done last time — all the new characters are animated, all the art is ready for import. I've attached images below.
Bane scene:
Drawn:
Cut:
Rigged:
Animated:
Exported:
Sister scene:
Drawn:
Cut:
Rigged:
Animated:
Exported:
New characters:
I had to repeat this for each character by hand. 18 times, lol.
Characters are ready for import.
Props are also ready for import.
Extra:
I'm trying to set up a Steam page. Only the document verification step is left.
Because of the sanctions, all of this feels more like some kind of spy novel — same as working with all the other platforms, really. So many obstacles keep popping up along the way…
Overall, I get the feeling that I'm smuggling weapons like in the Nicolas Cage movie Lord of War (a pretty good movie, by the way — watch it if you haven't), rather than developing a small, fun game. Paying bribes, sailing under foreign flags, registering in foreign jurisdictions, taking risks, dealing with shady characters… It's just insane… I hope all of this ends soon, and I can focus on nothing but development.
Future plans:
Integrate the art into the engine (assembling scenes, camps, NPCs, merchants)
Set up the Steam page, if they actually let me through
Finish the remaining stuff and prepare a build for playtests, which I hope you'll take part in
Thanks for staying with me, guys. You're the only reason this doesn't feel completely insane.
