March 7, 2026
Devlog 25
I got a bit sidetracked by the new version release, but now I'm back to development. Thanks for support by the way! I'm continuing to move according to the plan — the current task is adding a new mechanic.
I've completed the prototype and integrated it into the main scene at a basic level. It still needs more work and fine-tuning, but overall it works as intended. Next, I'll be working on the graphics. After all, the graphics themselves affect the gameplay and the feel of the game. You can either end up with more problems or solve existing ones without resorting to complicated methods. Hopefully, it'll be the latter right away
