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PAST Comes Back To Life
So recently I've been feeling the masochistic pull to reinstall Starfield, to poke at it tentatively with a sharp stick to see if there was any life left in it. I had walked away from this in late 2024, in exhaustion and disgust, swearing never to touch it again; I actually deleted my whole Starfiel
Nov 2, 2026 0 1
Random Doors 1.2 Released!
Once I had gotten into the RD code and started testing it again, I found other stuff to do. Hopefully this will be the last update to Random Doors for a while. It feels fairly complete to me now, so anything further will probably be limited to bug fixes. If you are a Patreon supporter, you can get i
Jun 14, 2026 0
Download Update: Random Doors 1.2
Jun 14, 2026 0
Random Doors 1.1 Released!
This is not the most ridiculous mod I've ever released. That award goes to Atomic Brahmin, which literally adds cow tipping to Fallout 4 and turns Brahmin into highly volatile nuclear weapons once tipped. But this one is still pretty close. Random Doors intercepts the fast travel event and randomly
Jun 12, 2026 0
Download Update: Random Doors 1.1
Jun 12, 2026 0
PANPC 2.1 Testing: Gunners vs. Aliens
May 28, 2026 0
Summer 2026 Plans
Hey guys. With summer getting underway I wanted to just pop in here today and let you know what was shaking and what you can expect here in the next few months. I'm still running a Long Dark playthrough on YouTube. That's going to keep going through the summer, so if that's something that interests
May 26, 2026 0
Advice To An Aspiring Game Modder
I've been doing this stuff for a very long time. When I look back to where I began, and then at that strange, winding, bumpy road extending over almost two decades.. I'll be honest, I never would have thought then that a hobby could be as personally formative as this one has been. Over that time I'v
May 18, 2026 0 1
First Look: Subnautica 2, in Early Access
I've been looking forward to this one for a while: Subnautica 2, released this morning on Steam in Early Access. And I have to say, I was not disappointed. If you enjoyed the original, you're going to find a lot here that feels very familiar.. but, I suspect, that's not going to last a whole long ti
May 14, 2026 0 1
PANPC 2.1 (Beta 4) War Gaming - Test 1
May 13, 2026 0
Watch Greslin Respawn - The Long Dark
While I've been busy in my spare time knocking PANPC 2.1 into shape, lately I've also been recording game playthroughs. Most of the recent feature additions to PANPC were inspired by The Long Dark, which I've been playing a lot this year. At this stage in my current YouTube run, I'm about a day out
May 7, 2026 0 1
PANPC 2.1-beta4 Released!
So I've just shipped the latest beta release for PANPC 2.1. If you are a Patreon supporter, you can get it right now from the member-only post just before this one. Otherwise, you can also find it pinned in the #panpc-21-beta channel of the GreslinGames Discord (available to Citizen role users only
May 5, 2026 0
Download Update: PANPC 2.1-beta4
May 5, 2026 0
Looking at PANPC 2.1 Beta
It occurred to me not long ago that while I have written about my experiences with Starfield and PANPC 2.1 Beta at length on the Discord, I've never really done it as a video, and I am sure at least a few of you would like to know what's happening there. Like I say in the video, you can't really sep
Apr 22, 2026 0 1
PANPC 2.1-beta3 Released: Scent Mechanics
PANPC (Pack Attack NPC Edition) 2.1 Beta 3 has been released and is now available for download to Citizen role users on the GreslinGames Discord. You can find it pinned in the #panpc-21-beta channel. Lately I've been playing a lot of The Long Dark. You can follow my current run on YouTube here: http
Apr 21, 2026 0
Download Update: PANPC 2.1-beta3
Apr 21, 2026 0
First Look at Windrose, Now in Early Access
I've had this game in my Steam wishlist for a while now, so when the notification email popped up this morning that Windrose finally hit EA today, I knew what I would be doing this morning. I tried to approach this with an optimistic spirit and an open mind. We've all been burned a lot over the year
Apr 14, 2026 0 1
Tour: "APC Home Update"
I realized the other day that I'd never actually done a video about this one, which makes it way overdue. My update to Bostek's classic FO4 mod, "APC Home on the Move". You can find my patch on the Discord, and it's also available here to Patreon subscribers. This has been a fun mod to work on. Bost
Apr 9, 2026 0 1
Reading "To Build a Fire", by Jack London
So very recently I invested in a condenser microphone setup (thank you Patreon subscribers!). I've been doing YouTube off and on for a number of years now, always hampered by lousy mics: USB, headset mics, all the sub-$50 bad solutions available on the open market. And oh my God, did it show. A coup
Apr 7, 2026 0 1
Surviving The Wastes, Solving The Crimes
Hey guys! Hope you all are having a good 2026 so far. Still doing work on PANPC 2.1. So far, so good: the folks who have played the current beta have had good things to say about it, which tends to make me happy. I'm considering a few updates inspired by The Long Dark (which we are now officially co
Mar 9, 2026 0 1
Watch PANPC 2.1 Beta in the Nightmare of FROST
Our good friend James over at We Who Survived just started up a new FROST campaign using the PANPC 2.1 beta, and frankly I gotta say that I'm happy with what I'm seeing. So far the beta has been going well, minimal issues reported, things working as expected. I had a chat with him over on the FROST
Oct 10, 2025 0 1
PANPC 2.1 Open Beta!
So I've decided to do something that I haven't really done since the very earliest days of PANPC in 2018: an open dev process. Usually when I do a new version, I ship it in a private release to a handful of trusted people, who then bang it around a while before it goes out to the general player base
Sep 17, 2025 0
More PANPC 2.1 Beta Test Footage!
Progress continues to be made. Right now I'm hoping to have 2.1 done and ready for public release by the start of August. In the meantime, here's more footage of the latest beta testing. Decisions are made a lot faster in 2.1, the AIs are much better at evasive maneuvers, and they engage in effectiv
Jul 6, 2025 0 1
PANPC 2.1-dev3: First Test Video
Thanks to Terragon for making this. First solid test video for the in-progress PANPC 2.1, now in -dev3 test release. All I can say is, this is what I was working toward in Starfield with PAST. Unfortunately, Bethesda was determined to go another way with that, so I'm happily leaving that to them and
Jun 25, 2025 0 1
PANPC 2.1 and PAST - Dev Diary #1
So I'm happy to report that significant progress is being made on PANPC 2.1. I hope to get a first dev version to my test team today, and a dev diary video done sometime in the next few days. First priority for 2.1 is backporting whatever I can from PAST, the Starfield Pack Attack prototype that I a
Jun 21, 2025 0
General Update on PANPC and Such
I'm still alive. Things are still happening. Let's just say that 2025 isn't rolling out quite the way I planned, although from glancing at the daily headlines I suspect that is true for many of you as well. In my case, I've had an IRL family crisis to contend with since the start of the year that ha
Apr 24, 2025 0
Download Update: PACE 1.6
Dec 20, 2024 0
PACE 1.6 Released: FOLON support, bug fixes and more!
PACE (Pack Attack Companion Edition) 1.6 has been released and is now available for download to Citizen role users on the GreslinGames Discord. Changelog: [NEW] Native support for FOLON companions: John, Kiera, Jack, Arthur, Churchill, Pendragon [NEW] New FOLON combat chat module ESP [NEW] PACE_KW_N
Dec 20, 2024 0
Tuckered Out FO4 1.32 Released
Minor update to Tuckered Out FO4. Right now I'm in the process of updating all of my mods, partly for Fallout London, partly just to modernize how I'm doing things a bit. I've redone TO's debug logging system to a PAST-style logging structure, which should make it easier in the future to isolate edg
Aug 4, 2024 0
Download Update: Tuckered Out FO4 1.32
Aug 4, 2024 0
Dev Diary: The Sexy Side of Coding
So believe it or not, coding isn't all Hollywood parties and cocaine. It just looks like that sometimes. With Fallout: London launching, I'm now in the process of going through my mods, figuring out what needs to be updated. Several smaller ones (Atomic Brahmin, for example) should be just plug and
Jul 31, 2024 0
FOLON Update, Part 3
Okay, so we're making progress on mod updates for Fallout London. Patches are now available for PANPC, PACE, iVATS and Tunable Radios, and I am currently working on an overall update to PACE to support FOLON companions natively. I think Insult To Injury and Tuckered Out should work fine out of the b
Jul 29, 2024 0
FOLON Update, Part 2
For anyone interested, I now have experimental PANPC and PACE patches for FOLON in test distribution in the #fallout-london channel of the GG Discord. They're rough cuts and to be used purely at your own risk (I also highly recommend playing FOLON vanilla before modding it at all), but they work and
Jul 26, 2024 0
On Fallout: London and PANPC news
This has been a rough year in the Bethesdaverse. Starfield has been more or less a disaster, and getting worse with each update. The "Next Gen" Fallout 4 update was a buggy mess and a similar disaster, wreaking havoc on the mod community and creating support headaches for everyone. Just about the on
Jul 25, 2024 0
Summer Streaming
So while I make slow and regular progress with PANPC 2.1, over on GG we've finally begun figuring out what those Voice Chat channels are for. Only took us six years. Lately I've been streaming my first playthrough in almost 20 years of the original 2000 American McGee's Alice. We've also had regular
Jun 16, 2024 0
Fallout 4 Mods: Current State of Play, 5/3/24
So things are still at a not-great place in the Fallout 4 mod community right now. Things are broken, things don't work, but it's important to distinguish rumor from the facts on the ground. I've been doing my best in recent days to figure that out for myself. After a considerably longer than usual
May 3, 2024 0
Dealing With The Fallout 4 Update
So it has been two days since the Fallout 4 "Next Gen" update landed, and apparently the survivors currently envy the dead. Forty years of darkness, human sacrifice, cats and dogs living together, mass hysteria. Sigh. Please get a grip, people. If you didn't take steps to block this update, your gam
Apr 27, 2024 0
APC Home Update 1.12 Released: BADTFL, Bug Fixes
Minor update to APC Home Update. By request, I've added a new stop near BADTFL Regional. I've also fixed the Valenti and Kenmore/Fens metro stops (by making those marked locations) and fixed a glitch with the Wicked Shipping stop activation. The Valenti/Kenmore map markers are new, so even if you ha
Apr 24, 2024 0
Download Update: APC Home Update v1.12
Apr 24, 2024 0
Changes Happening Soon to Fallout 4
In case you haven't been following, Bethesda plans to release their "next gen" update of Fallout 4 on April 25. At present we do not know how substantial their changes are going to be, but it's a fair guess that mods will end up broken, as well as a bunch of Wabbajack modlists that depend on them. A
Apr 16, 2024 0
PAST v1.0-pre6 Released: Full Crimson Fleet Quest Support
With this version of PAST, the full Crimson Fleet quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please r
Mar 9, 2024 0 1
Download Update: PAST v1.0-pre6
Mar 9, 2024 0
PAST v1.0-pre5: Groundpounder
More Starfield PAST footage, this time playing through the full quest "Groundpounder", where you come to the rescue of UC Marines and Freestar Militia pinned down by Spacers. This is mainly PAST v1.0-pre5, but also includes my other Starfield mods Aggressive Enemy AI, Companion AI Updated, and Aim M
Feb 26, 2024 0 1
Download Update: PAST v1.0-pre5.1
Feb 25, 2024 0
PAST v1.0-pre5 Released: Full UC Vanguard Quest Support and more
With this version of PAST, the full UC Vanguard quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please rea
Feb 25, 2024 0
Preview of PAST 1.0-pre5: Now With More Pew Pew
Special thanks to TheRoyalRabite for this great footage of PAST 1.0-pre5 in action, slugging at the Mars deep mine spacers holding Percival hostage. I know I haven't posted -pre4 here, but that was for a good reason: as soon as I shipped it on Discord, it became obvious that other things needed to b
Feb 23, 2024 0
PAST v1.0-pre3 Released: Full Freestar Support
With this version of PAST, the full Freestar quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please read t
Feb 13, 2024 0
Download Update: PAST v1.0-pre3
Feb 13, 2024 0
PAST v1.0-pre2 Released: Improved Ship Defense
With this version of PAST, Starfield enemy landed ship crews now behave as though they actually don't want you to take their stuff. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen,
Jan 30, 2024 0
Download Update: PAST v1.0-pre2
Jan 30, 2024 0
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