Tuckered Out FO4 1.32 Released
Minor update to Tuckered Out FO4.
Right now I'm in the process of updating all of my mods, partly for Fallout London, partly just to modernize how I'm doing things a bit. I've redone TO's debug logging system to a PAST-style logging structure, which should make it easier in the future to isolate edge cases in Tuckered Out's fall detection and weariness algorithms.
I've also added a two-second fall detection grace period after all player teleports (fast travel, etc.), mostly to avoid erroneous fall injuries when teleporting within the same cell. This doesn't really happen in the base game, but can in mods like FROST that implement teleport-based ladders.
As far as I know, Tuckered Out should be fine with Fallout London at this point.
Re: PACE and PANPC, I've mostly completed logging system updates for both, and am now running PACE 1.6 through testing and fixing the bugs popping up in the new logs. Once I have the new PACE done and shipped, I'll mostly have the decks cleared to finish PANPC 2.1. (I wanted to get PACE done first, as PACE is mostly designed to fight PANPC actors.)
Have fun,
G.
